# Microsoft Developer Studio Project File - Name="Rallpack" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Console Application" 0x0103

CFG=Rallpack - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE NMAKE /f "Rallpack.mak".
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE NMAKE /f "Rallpack.mak" CFG="Rallpack - Win32 Debug"
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!MESSAGE Possible choices for configuration are:
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!MESSAGE "Rallpack - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Rallpack - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE 

# Begin Project
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CPP=cl.exe
RSC=rc.exe

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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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!ELSEIF  "$(CFG)" == "Rallpack - Win32 Debug"

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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /map /debug /machine:I386 /pdbtype:sept

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# Begin Target

# Name "Rallpack - Win32 Release"
# Name "Rallpack - Win32 Debug"
# Begin Group "Source Files"

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# Begin Source File

SOURCE=..\Src\bnsf_base.cpp
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SOURCE=..\Src\bnsf_nmod.cpp
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SOURCE=..\Src\bnsf_sim.cpp
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SOURCE=..\Src\Rallpack\ionchan_k_rallpack.cpp

!IF  "$(CFG)" == "Rallpack - Win32 Release"

!ELSEIF  "$(CFG)" == "Rallpack - Win32 Debug"

# SUBTRACT CPP /X

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\Src\Rallpack\ionchan_na_rallpack.cpp
# End Source File
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SOURCE=..\Src\Rallpack\neuron_rallpack.cpp
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# Begin Source File

SOURCE=..\Testcases\test_rallpack.cpp
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SOURCE=..\Testcases\test_rallpack1.cpp
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SOURCE=..\Testcases\test_rallpack2.cpp
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