#if !defined(AFX_BADLG_H__98023AE0_E90A_11DC_AF80_0001031E8944__INCLUDED_)
#define AFX_BADLG_H__98023AE0_E90A_11DC_AF80_0001031E8944__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// BADlg.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CBADlg dialog
class CBADlg : public CDialog
{
// Construction
public:
CBADlg(CWnd* pParent = NULL); // standard constructor
///////////////////////////////
// MY CODE STARTS HERE
///////////////////////////////
// The following functions simply return the values of different parameters
double GetABA() const
{return m_A_BA_EDIT;}
double GetBBA() const
{return m_B_BA_EDIT;}
double GetCBA() const
{return m_C_BA_EDIT;}
double GetIBA() const
{return m_I_BA_EDIT;}
///////////////////////////////
// MY CODE ENDS HERE
///////////////////////////////
// Dialog Data
//{{AFX_DATA(CBADlg)
enum { IDD = IDD_BA_DIALOG };
double m_A_BA_EDIT;
double m_B_BA_EDIT;
double m_C_BA_EDIT;
double m_I_BA_EDIT;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CBADlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CBADlg)
// NOTE: the ClassWizard will add member functions here
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_BADLG_H__98023AE0_E90A_11DC_AF80_0001031E8944__INCLUDED_)