#if !defined(AFX_CEADLG_H__93EB28C0_E9CA_11DC_AF80_0001031E8944__INCLUDED_)
#define AFX_CEADLG_H__93EB28C0_E9CA_11DC_AF80_0001031E8944__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// CEADlg.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CCEADlg dialog
class CCEADlg : public CDialog
{
// Construction
public:
CCEADlg(CWnd* pParent = NULL); // standard constructor
///////////////////////////////
// MY CODE STARTS HERE
///////////////////////////////
// The following functions simply return the values of different parameters
double GetACEA() const
{return m_A_CEA_EDIT;}
double GetBCEA() const
{return m_B_CEA_EDIT;}
double GetCCEA() const
{return m_C_CEA_EDIT;}
///////////////////////////////
// MY CODE ENDS HERE
///////////////////////////////
// Dialog Data
//{{AFX_DATA(CCEADlg)
enum { IDD = IDD_CEA_DIALOG };
double m_A_CEA_EDIT;
double m_B_CEA_EDIT;
double m_C_CEA_EDIT;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CCEADlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CCEADlg)
// NOTE: the ClassWizard will add member functions here
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CEADLG_H__93EB28C0_E9CA_11DC_AF80_0001031E8944__INCLUDED_)