// genesis include constants.g include protodefs.g include retina.g include V1.g include ret_V1.g include ret_input.g include V1_output.g include syn_utils.g // Setting a few simulation parameters float dt = 1.0e-4 // sec floatformat %g float refresh_factor = 10.0 // setting the simulation clocks setclock 0 {dt} // sec setclock 1 {dt * refresh_factor} // sec // Seeding the random number generator used later in the input pattern. // Seeding with a defined number (integer) allows one to reproduce // 'random' patterns from one simulation to the next. Seeding // without a defined seed gives different results each time you run // the simulation. randseed 34521 reset // This initialises and gets everything ready to go.