/*
#
# File : spherical_function3d.cpp
# ( C++ source file )
#
# Description : An example that shows how to build custom 3D objects in CImg.
# This file is a part of the CImg Library project.
# ( http://cimg.sourceforge.net )
#
# Copyright : David Tschumperle
# ( http://tschumperle.users.greyc.fr/ )
#
# License : CeCILL v2.0
# ( http://www.cecill.info/licences/Licence_CeCILL_V2-en.html )
#
# This software is governed by the CeCILL license under French law and
# abiding by the rules of distribution of free software. You can use,
# modify and/ or redistribute the software under the terms of the CeCILL
# license as circulated by CEA, CNRS and INRIA at the following URL
# "http://www.cecill.info".
#
# As a counterpart to the access to the source code and rights to copy,
# modify and redistribute granted by the license, users are provided only
# with a limited warranty and the software's author, the holder of the
# economic rights, and the successive licensors have only limited
# liability.
#
# In this respect, the user's attention is drawn to the risks associated
# with loading, using, modifying and/or developing or reproducing the
# software by the user in light of its specific status of free software,
# that may mean that it is complicated to manipulate, and that also
# therefore means that it is reserved for developers and experienced
# professionals having in-depth computer knowledge. Users are therefore
# encouraged to load and test the software's suitability as regards their
# requirements in conditions enabling the security of their systems and/or
# data to be ensured and, more generally, to use and operate it in the
# same conditions as regards security.
#
# The fact that you are presently reading this means that you have had
# knowledge of the CeCILL license and that you accept its terms.
#
*/
#include "CImg.h"
using namespace cimg_library;
/*---------------------------
Main procedure
--------------------------*/
int main() {
CImgList<unsigned char> object_colors;
CImgList<float> object_opacities;
// Define a 3D centered box.
CImg<float> object_vertices = CImg<float>(3,8,1,1, // Define the 8 vertices of the cube.
-1,-1,-1, // (x0,y0,z0)
1,-1,-1, // (x1,y1,z1)
1,1,-1, // ...
-1,1,-1,
-1,-1,1,
1,-1,1,
1,1,1, // (x6,y6,z6)
-1,1,1).transpose(); // (x7,y7,z7)
CImgList<unsigned int> object_primitives(12,1,2,1,1, // Define the 12 segments of the cube.
0,1, 1,2, 2,3, 3,0,
4,5, 5,6, 6,7, 7,4,
0,4, 1,5, 2,6, 3,7);
object_colors.insert(object_primitives.size(),CImg<unsigned char>::vector(32,64,255));
object_opacities.insert(object_primitives.size(),CImg<float>::vector(0.3f));
// Define the spherical function's vertices.
CImgList<float> spherical_vertices;
const float a = 1;
const unsigned int na = 132, nb = 132;
for (unsigned int v = 0; v<na; ++v)
for (unsigned int u = 0; u<nb; ++u) {
const float
alpha = (float)(u*2*cimg::PI/nb),
beta = (float)(-cimg::PI/2 + v*cimg::PI/na),
x = (float)((a*std::cos(beta))*std::cos(alpha)),
y = (float)((a*std::cos(beta))*std::sin(alpha)),
z = (float)(a*std::sin(beta)),
altitude = cimg::abs(1 + 0.8f*std::cos(3*alpha)*std::sin(4*beta));
spherical_vertices.insert(CImg<float>::vector(altitude*x,altitude*y,altitude*z));
}
// Define the spherical function's mesh.
CImgList<unsigned int> spherical_primitives;
for (unsigned int vv = 0; vv<na-1; ++vv)
for (unsigned int uu = 0; uu<nb; ++uu) {
const int nv = (vv+1)%na, nu = (uu+1)%nb;
spherical_primitives.insert(CImg<unsigned int>::vector(nb*vv+nu,nb*nv+uu,nb*vv+uu));
spherical_primitives.insert(CImg<unsigned int>::vector(nb*vv+nu,nb*nv+nu,nb*nv+uu));
object_colors.insert(CImg<>::vector(0,255,255));
object_colors.insert(CImg<>::vector(100,200,255));
object_opacities.insert(2,CImg<>::vector(1));
}
// Merge 3D objects together.
object_vertices.append_object3d(object_primitives,spherical_vertices>'x',spherical_primitives);
char title[4096] = { 0 };
std::sprintf(title,"3D Spherical Function (%u vertices, %u primitives)",object_vertices.width(),object_primitives.size());
CImgDisplay disp(640,480,title,0);
CImg<unsigned char>(disp.width(),disp.height(),1,3,220).
display_object3d(disp,object_vertices,object_primitives,object_colors,object_opacities,true,4,3,false,
500,0,0,-5000,0.1f,1.5f);
return 0;
}