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                            <LimitPos Value="-5.000002" Scale="None" Actual="-5.000002" />
                            <Damping Value="0" Scale="Kilo" Actual="0" />
                            <Restitution Value="0" Scale="None" Actual="0" />
                            <Stiffness Value="5" Scale="Mega" Actual="5e+06" />
                          </LowerLimit>
                          <UpperLimit>
                            <Name>6679c84f-bdf6-4858-a2d9-a80aed638980</Name>
                            <ID>6679c84f-bdf6-4858-a2d9-a80aed638980</ID>
                            <LimitPos Value="5.000002" Scale="None" Actual="5.000002" />
                            <Damping Value="0" Scale="Kilo" Actual="0" />
                            <Restitution Value="0" Scale="None" Actual="0" />
                            <Stiffness Value="5" Scale="Mega" Actual="5e+06" />
                          </UpperLimit>
                          <Friction>
                            <AssemblyFile>AnimatGUI.dll</AssemblyFile>
                            <ClassName>AnimatGUI.DataObjects.Physical.ConstraintFriction</ClassName>
                            <ID>3b4d5766-f1bd-48ab-8f7d-f5ff6e5bc5d0</ID>
                            <Name />
                            <Enabled>False</Enabled>
                            <Proportional>True</Proportional>
                            <Coefficient Value="0.02" Scale="None" Actual="0.02" />
                            <MaxForce Value="10" Scale="None" Actual="10" />
                            <Loss Value="0" Scale="None" Actual="0" />
                            <StaticFrictionScale Value="1" Scale="None" Actual="1" />
                          </Friction>
                          <EnableLimits>True</EnableLimits>
                          <MaxForce Value="100" Scale="None" Actual="100" />
                        </Joint>
                        <ChildBodies>
                          <RigidBody>
                            <Name>Leg5L_B-I Remoter Insertion</Name>
                            <ID>118d3143-8ec7-4f4a-91bd-e5133296399b</ID>
                            <Type>MuscleAttachment</Type>
                            <Description />
                            <IsVisible>True</IsVisible>
                            <IsContactSensor>False</IsContactSensor>
                            <Texture />
                            <Density Value="1" Scale="None" Actual="1" />
                            <FoodSource>False</FoodSource>
                            <CollisionRadius>0.025</CollisionRadius>
                            <Transparencies>
                              <Graphics>0</Graphics>
                              <Collisions>0</Collisions>
                              <Joints>50</Joints>
                              <RecFields>50</RecFields>
                              <Simulation>0</Simulation>
                            </Transparencies>
                            <Drag>
                              <X Value="1" Scale="None" Actual="1" />
                              <Y Value="1" Scale="None" Actual="1" />
                              <Z Value="1" Scale="None" Actual="1" />
                            </Drag>
                            <BuoyancyCenter>
                              <X Value="0" Scale="None" Actual="0" />
                              <Y Value="0" Scale="None" Actual="0" />
                              <Z Value="0" Scale="None" Actual="0" />
                            </BuoyancyCenter>
                            <BuoyancyScale>1</BuoyancyScale>
                            <Magnus>0</Magnus>
                            <EnableFluids>True</EnableFluids>
                            <COM>
                              <X Value="0" Scale="None" Actual="0" />
                              <Y Value="0" Scale="None" Actual="0" />
                              <Z Value="0" Scale="None" Actual="0" />
                            </COM>
                            <Diffuse Red="1" Green="0.647059" Blue="0" Alpha="1" />
                            <Specular Red="0.25098" Green="0.25098" Blue="0.25098" Alpha="1" />
                            <Ambient Red="0.0980392" Green="0.0980392" Blue="0.0980392" Alpha="1" />
                            <Shininess>64</Shininess>
                            <IsCollisionObject>True</IsCollisionObject>
                            <LocalPosition>
                              <X Value="-0.000479999993443489" Scale="None" Actual="-0.000479999993443489" />
                              <Y Value="-0.00206999997638166" Scale="None" Actual="-0.00206999997638166" />
                              <Z Value="-0.000759999958574772" Scale="None" Actual="-0.000759999958574772" />
                            </LocalPosition>
                            <Rotation>
                              <X Value="179.000625610352" Scale="None" Actual="179.000625610352" />
                              <Y Value="-19.9949207305908" Scale="None" Actual="-19.9949207305908" />
                              <Z Value="174.335220336914" Scale="None" Actual="174.335220336914" />
                            </Rotation>
                            <Radius Value="0.000250000011874363" Scale="None" Actual="0.000250000011874363" />
                            <LatitudeSegments>20</LatitudeSegments>
                            <LongtitudeSegments>20</LongtitudeSegments>
                            <PartType>AnimatGUI.DataObjects.Physical.Bodies.Attachment</PartType>
                          </RigidBody>
                          <RigidBody>
                            <Name>Leg5L Merus Reductor</Name>
                            <ID>2730b2a7-18ba-4385-8fae-00ff496741dd</ID>
                            <Type>LinearHillMuscle</Type>
                            <ModuleName />
                            <Description />
                            <Enabled>True</Enabled>
                            <IsVisible>True</IsVisible>
                            <MaximumTension Value="100" Scale="None" Actual="100" />
                            <StimulusTension>
                              <ID>ef5e903a-6eca-438a-8183-5f70332a672b</ID>
                              <Type>StimulusTension</Type>
                              <AssemblyFile>animattools.dll</AssemblyFile>
                              <ClassName>AnimatTools.DataObjects.Gains.MuscleGains.StimulusTension</ClassName>
                              <UseLimits>True</UseLimits>
                              <LimitsReadOnly>False</LimitsReadOnly>
                              <LimitOutputsReadOnly>False</LimitOutputsReadOnly>
                              <UseParentIncomingDataType>True</UseParentIncomingDataType>
                              <LowerLimitScale Value="-70" Scale="milli" Actual="-0.07" />
                              <UpperLimitScale Value="20" Scale="milli" Actual="0.02" />
                              <LowerOutputScale Value="0" Scale="None" Actual="0" />
                              <UpperOutputScale Value="0.495" Scale="None" Actual="0.495" />
                              <IndependentUnits>Membrane Voltage (V)</IndependentUnits>
                              <DependentUnits>Contractile Tension (N)</DependentUnits>
                              <A Value="-40" Scale="milli" Actual="-0.04" />
                              <B Value="0.5" Scale="None" Actual="0.5" />
                              <C Value="150" Scale="None" Actual="150" />
                              <D Value="-5.493" Scale="milli" Actual="-0.005493" />
                            </StimulusTension>
                            <LengthTension>
                              <ID>4a61c0af-ccb5-4c19-b9fa-ba98c76804b3</ID>
                              <Type>LengthTension</Type>
                              <AssemblyFile>animattools.dll</AssemblyFile>
                              <ClassName>AnimatTools.DataObjects.Gains.MuscleGains.LengthTension</ClassName>
                              <UseLimits>True</UseLimits>
                              <LimitsReadOnly>False</LimitsReadOnly>
                              <LimitOutputsReadOnly>False</LimitOutputsReadOnly>
                              <UseParentIncomingDataType>True</UseParentIncomingDataType>
                              <LowerLimitScale Value="2" Scale="milli" Actual="0.002" />
                              <UpperLimitScale Value="6.2" Scale="milli" Actual="0.0062" />
                              <LowerOutputScale Value="0" Scale="None" Actual="0" />
                              <UpperOutputScale Value="0" Scale="None" Actual="0" />
                              <IndependentUnits>Meters</IndependentUnits>
                              <DependentUnits>% Isometric Tension Used</DependentUnits>
                              <RestingLength Value="0.41" Scale="centi" Actual="0.0041" />
                              <Lwidth Value="0.21" Scale="centi" Actual="0.0021" />
                              <LcePercentage Value="50" Scale="None" Actual="50" />
                              <PeLength Value="90" Scale="None" Actual="90" />
                              <MinPeLength Value="5" Scale="None" Actual="5" />
                            </LengthTension>
                            <Kse Value="200" Scale="None" Actual="200" />
                            <Kpe Value="20" Scale="None" Actual="20" />
                            <B Value="20" Scale="None" Actual="20" />
                            <IbDischarge Value="100" Scale="None" Actual="100" />
                            <Transparencies>
                              <Graphics>0</Graphics>
                              <Collisions>0</Collisions>
                              <Joints>50</Joints>
                              <RecFields>50</RecFields>
                              <Simulation>0</Simulation>
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                            <Drag>
                              <X Value="1" Scale="None" Actual="1" />
                              <Y Value="1" Scale="None" Actual="1" />
                              <Z Value="1" Scale="None" Actual="1" />
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                            <BuoyancyCenter>
                              <X Value="0" Scale="None" Actual="0" />
                              <Y Value="0" Scale="None" Actual="0" />
                              <Z Value="0" Scale="None" Actual="0" />
                            </BuoyancyCenter>
                            <BuoyancyScale>1</BuoyancyScale>
                            <Magnus>0</Magnus>
                            <EnableFluids>True</EnableFluids>
                            <COM>
                              <X Value="0" Scale="None" Actual="0" />
                              <Y Value="0" Scale="None" Actual="0" />
                              <Z Value="0" Scale="None" Actual="0" />
                            </COM>
                            <Diffuse Red="1" Green="0.501961" Blue="0" Alpha="1" />
                            <Specular Red="0.25098" Green="0.25098" Blue="0.25098" Alpha="1" />
                            <Ambient Red="0.0980392" Green="0.0980392" Blue="0.0980392" Alpha="1" />
                            <Shininess>64</Shininess>
                            <IsCollisionObject>True</IsCollisionObject>
                            <PartType>AnimatGUI.DataObjects.Physical.Bodies.LinearHillMuscle</PartType>
                            <Attachments>
                              <AttachID>893be375-14f3-4c27-9638-3934e749dc1b</AttachID>
                              <AttachID>81568d46-8801-45c4-9f5d-5e57c873a514</AttachID>
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                          </RigidBody>
                          <RigidBody>
                            <Name>Leg5L_Meropodite</Name>
                            <ID>4690cdd5-b5b2-4067-8e04-906f5ca847f8</ID>
                            <Type>Mesh</Type>
                            <Description />
                            <IsVisible>True</IsVisible>
                            <IsContactSensor>False</IsContactSensor>
                            <Density Value="1" Scale="None" Actual="1" />
                            <Joint>
                              <Name>Leg5L_IM_joint</Name>
                              <ID>a8551bf3-5b7c-41aa-9f24-721707c3e08a</ID>
                              <Type>Hinge</Type>
                              <Description />
                              <EnableMotor>True</EnableMotor>
                              <ServoMotor>False</ServoMotor>
                              <ServoGain>100</ServoGain>
                              <MaxVelocity Value="100" Scale="None" Actual="100" />
                              <Transparencies>
                                <Graphics>50</Graphics>
                                <Collisions>50</Collisions>
                                <Joints>0</Joints>
                                <RecFields>50</RecFields>
                                <Simulation>50</Simulation>
                              </Transparencies>
                              <Diffuse Red="1" Green="0" Blue="0" Alpha="1" />
                              <Specular Red="0.25098" Green="0.25098" Blue="0.25098" Alpha="1" />
                              <Ambient Red="0.0980392" Green="0.0980392" Blue="0.0980392" Alpha="1" />
                              <Shininess>64</Shininess>
                              <LocalPosition>
                                <X Value="0.000165033299512417" Scale="None" Actual="0.000165033299512417" />
                                <Y Value="-0.00749832553792762" Scale="None" Actual="-0.00749832553792762" />
                                <Z Value="0.000468211498822015" Scale="None" Actual="0.000468211498822015" />
                              </LocalPosition>
                              <Rotation>
                                <X Value="154.048828125" Scale="None" Actual="154.048828125" />
                                <Y Value="86.3042678833008" Scale="None" Actual="86.3042678833008" />
                                <Z Value="13.3538951873779" Scale="None" Actual="13.3538951873779" />
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                              <Size Value="0.000499999988824129" Scale="None" Actual="0.000499999988824129" />
                              <PartType>AnimatGUI.DataObjects.Physical.Joints.Hinge</PartType>
                              <LowerLimit>
                                <Name>15a91569-22f2-421c-bfdb-ac2f08a5f379</Name>
                                <ID>15a91569-22f2-421c-bfdb-ac2f08a5f379</ID>
                                <LimitPos Value="-5.000002" Scale="None" Actual="-5.000002" />
                                <Damping Value="0" Scale="Kilo" Actual="0" />
                                <Restitution Value="0" Scale="None" Actual="0" />
                                <Stiffness Value="5" Scale="Mega" Actual="5e+06" />
                              </LowerLimit>
                              <UpperLimit>
                                <Name>a6cf48b4-889e-480e-bd9c-66ffbba1a4ec</Name>
                                <ID>a6cf48b4-889e-480e-bd9c-66ffbba1a4ec</ID>
                                <LimitPos Value="5.000002" Scale="None" Actual="5.000002" />
                                <Damping Value="0" Scale="Kilo" Actual="0" />
                                <Restitution Value="0" Scale="None" Actual="0" />
                                <Stiffness Value="5" Scale="Mega" Actual="5e+06" />
                              </UpperLimit>
                              <Friction>
                                <AssemblyFile>AnimatGUI.dll</AssemblyFile>
                                <ClassName>AnimatGUI.DataObjects.Physical.ConstraintFriction</ClassName>
                                <ID>46462c88-81c2-462b-a34c-3d2b141503d1</ID>
                                <Name />
                                <Enabled>False</Enabled>
                                <Proportional>True</Proportional>
                                <Coefficient Value="0.02" Scale="None" Actual="0.02" />
                                <MaxForce Value="10" Scale="None" Actual="10" />
                                <Loss Value="0" Scale="None" Actual="0" />
                                <StaticFrictionScale Value="1" Scale="None" Actual="1" />
                              </Friction>
                              <EnableLimits>True</EnableLimits>
                              <MaxForce Value="100" Scale="None" Actual="100" />
                            </Joint>
                            <ChildBodies>
                              <RigidBody>
                                <Name>Leg5L Carpus Extensor</Name>
                                <ID>0c5650e2-2db7-4d34-af18-99b093061821</ID>
                                <Type>LinearHillMuscle</Type>
                                <ModuleName />
                                <Description />
                                <Enabled>True</Enabled>
                                <IsVisible>True</IsVisible>
                                <MaximumTension Value="100" Scale="None" Actual="100" />
                                <StimulusTension>
                                  <ID>96c940f4-380c-41f1-8b95-e741228b3953</ID>
                                  <Type>StimulusTension</Type>
                                  <AssemblyFile>animattools.dll</AssemblyFile>
                                  <ClassName>AnimatTools.DataObjects.Gains.MuscleGains.StimulusTension</ClassName>
                                  <UseLimits>False</UseLimits>
                                  <LimitsReadOnly>False</LimitsReadOnly>
                                  <LimitOutputsReadOnly>False</LimitOutputsReadOnly>
                                  <UseParentIncomingDataType>True</UseParentIncomingDataType>
                                  <LowerLimitScale Value="-70" Scale="milli" Actual="-0.07" />
                                  <UpperLimitScale Value="20" Scale="milli" Actual="0.02" />
                                  <LowerOutputScale Value="0" Scale="milli" Actual="0" />
                                  <UpperOutputScale Value="0.5" Scale="None" Actual="0.5" />
                                  <IndependentUnits>Membrane Voltage (V)</IndependentUnits>
                                  <DependentUnits>Contractile Tension (N)</DependentUnits>
                                  <A Value="-40" Scale="milli" Actual="-0.04" />
                                  <B Value="0.5" Scale="None" Actual="0.5" />
                                  <C Value="150" Scale="None" Actual="150" />
                                  <D Value="-5.493" Scale="milli" Actual="-0.005493" />
                                </StimulusTension>
                                <LengthTension>
                                  <ID>2febbdcd-fd27-4862-8c38-6117a6e63196</ID>
                                  <Type>LengthTension</Type>
                                  <AssemblyFile>animattools.dll</AssemblyFile>
                                  <ClassName>AnimatTools.DataObjects.Gains.MuscleGains.LengthTension</ClassName>
                                  <UseLimits>True</UseLimits>
                                  <LimitsReadOnly>False</LimitsReadOnly>
                                  <LimitOutputsReadOnly>False</LimitOutputsReadOnly>
                                  <UseParentIncomingDataType>True</UseParentIncomingDataType>
                                  <LowerLimitScale Value="7" Scale="milli" Actual="0.007" />
                                  <UpperLimitScale Value="25" Scale="milli" Actual="0.025" />
                                  <LowerOutputScale Value="0" Scale="None" Actual="0" />
                                  <UpperOutputScale Value="0" Scale="None" Actual="0" />
                                  <IndependentUnits>Meters</IndependentUnits>
                                  <DependentUnits>% Isometric Tension Used</DependentUnits>
                                  <RestingLength Value="1.6" Scale="centi" Actual="0.016" />
                                  <Lwidth Value="0.9" Scale="centi" Actual="0.009" />
                                  <LcePercentage Value="50" Scale="None" Actual="50" />
                                  <PeLength Value="90" Scale="None" Actual="90" />
                                  <MinPeLength Value="5" Scale="None" Actual="5" />
                                </LengthTension>
                                <Kse Value="200" Scale="None" Actual="200" />
                                <Kpe Value="20" Scale="None" Actual="20" />
                                <B Value="50" Scale="None" Actual="50" />
                                <IbDischarge Value="100" Scale="None" Actual="100" />
                                <Transparencies>
                                  <Graphics>0</Graphics>
                                  <Collisions>0</Collisions>
                                  <Joints>50</Joints>
                                  <RecFields>50</RecFields>
                                  <Simulation>0</Simulation>
                                </Transparencies>
                                <Drag>
                                  <X Value="1" Scale="None" Actual="1" />
                                  <Y Value="1" Scale="None" Actual="1" />
                                  <Z Value="1" Scale="None" Actual="1" />
                                </Drag>
                                <BuoyancyCenter>
                                  <X Value="0" Scale="None" Actual="0" />
                                  <Y Value="0" Scale="None" Actual="0" />
                                  <Z Value="0" Scale="None" Actual="0" />
                                </BuoyancyCenter>
                                <BuoyancyScale>1</BuoyancyScale>
                                <Magnus>0</Magnus>
                                <EnableFluids>True</EnableFluids>
                                <COM>
                                  <X Value="0" Scale="None" Actual="0" />
                                  <Y Value="0" Scale="None" Actual="0" />
                                  <Z Value="0" Scale="None" Actual="0" />
                                </COM>
                                <Diffuse Red="1" Green="1" Blue="0" Alpha="1" />
                                <Specular Red="0.25098" Green="0.25098" Blue="0.25098" Alpha="1" />
                                <Ambient Red="0.0980392" Green="0.0980392" Blue="0.0980392" Alpha="1" />
                                <Shininess>64</Shininess>
                                <IsCollisionObject>True</IsCollisionObject>
                                <PartType>AnimatGUI.DataObjects.Physical.Bodies.LinearHillMuscle</PartType>
                                <Attachments>
                                  <AttachID>ef3eddca-be92-4fff-a85e-9dd556597217</AttachID>
                                  <AttachID>4e028281-798c-421d-b229-06505407b229</AttachID>
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                              <RigidBody>
                                <Name>Leg5L Carpus Flexor</Name>
                                <ID>2b719755-e780-49bf-b3e3-12b4813d6994</ID>
                                <Type>LinearHillMuscle</Type>
                                <ModuleName />
                                <Description />
                                <Enabled>True</Enabled>
                                <IsVisible>True</IsVisible>
                                <MaximumTension Value="100" Scale="None" Actual="100" />
                                <StimulusTension>
                                  <ID>a198f85c-6af1-4807-bb28-bb40bda95f24</ID>
                                  <Type>StimulusTension</Type>
                                  <AssemblyFile>animattools.dll</AssemblyFile>
                                  <ClassName>AnimatTools.DataObjects.Gains.MuscleGains.StimulusTension</ClassName>
                                  <UseLimits>True</UseLimits>
                                  <LimitsReadOnly>False</LimitsReadOnly>
                                  <LimitOutputsReadOnly>False</LimitOutputsReadOnly>
                                  <UseParentIncomingDataType>True</UseParentIncomingDataType>
                                  <LowerLimitScale Value="-70" Scale="milli" Actual="-0.07" />
                                  <UpperLimitScale Value="20" Scale="milli" Actual="0.02" />
                                  <LowerOutputScale Value="0" Scale="None" Actual="0" />
                                  <UpperOutputScale Value="0.5" Scale="None" Actual="0.5" />
                                  <IndependentUnits>Membrane Voltage (V)</IndependentUnits>
                                  <DependentUnits>Contractile Tension (N)</DependentUnits>
                                  <A Value="-40" Scale="milli" Actual="-0.04" />
                                  <B Value="0.5" Scale="None" Actual="0.5" />
                                  <C Value="150" Scale="None" Actual="150" />
                                  <D Value="-5.493" Scale="milli" Actual="-0.005493" />
                                </StimulusTension>
                                <LengthTension>
                                  <ID>c6dd57ac-091d-428a-b948-6b7100167693</ID>
                                  <Type>LengthTension</Type>
                                  <AssemblyFile>animattools.dll</AssemblyFile>
                                  <ClassName>AnimatTools.DataObjects.Gains.MuscleGains.LengthTension</ClassName>
                                  <UseLimits>True</UseLimits>
                                  <LimitsReadOnly>False</LimitsReadOnly>
                                  <LimitOutputsReadOnly>False</LimitOutputsReadOnly>
                                  <UseParentIncomingDataType>True</UseParentIncomingDataType>
                                  <LowerLimitScale Value="8" Scale="milli" Actual="0.008" />
                                  <UpperLimitScale Value="26" Scale="milli" Actual="0.026" />
                                  <LowerOutputScale Value="0" Scale="None" Actual="0" />
                                  <UpperOutputScale Value="0" Scale="None" Actual="0" />
                                  <IndependentUnits>Meters</IndependentUnits>
                                  <DependentUnits>% Isometric Tension Used</DependentUnits>
                                  <RestingLength Value="1.7" Scale="centi" Actual="0.017" />
                                  <Lwidth Value="0.9" Scale="centi" Actual="0.009" />
                                  <LcePercentage Value="50" Scale="None" Actual="50" />
                                  <PeLength Value="90" Scale="None" Actual="90" />
                                  <MinPeLength Value="5" Scale="None" Actual="5" />
                                </LengthTension>
                                <Kse Value="200" Scale="None" Actual="200" />
                                <Kpe Value="20" Scale="None" Actual="20" />
                                <B Value="50" Scale="None" Actual="50" />
                                <IbDischarge Value="100" Scale="None" Actual="100" />
                                <Transparencies>
                                  <Graphics>0</Graphics>
                                  <Collisions>0</Collisions>
                                  <Joints>50</Joints>
                                  <RecFields>50</RecFields>
                                  <Simulation>0</Simulation>
                                </Transparencies>
                                <Drag>
                                  <X Value="1" Scale="None" Actual="1" />
                                  <Y Value="1" Scale="None" Actual="1" />
                                  <Z Value="1" Scale="None" Actual="1" />
                                </Drag>
                                <BuoyancyCenter>
                                  <X Value="0" Scale="None" Actual="0" />
                                  <Y Value="0" Scale="None" Actual="0" />
                                  <Z Value="0" Scale="None" Actual="0" />
                                </BuoyancyCenter>
                                <BuoyancyScale>1</BuoyancyScale>
                                <Magnus>0</Magnus>
                                <EnableFluids>True</EnableFluids>
                                <COM>
                                  <X Value="0" Scale="None" Actual="0" />
                                  <Y Value="0" Scale="None" Actual="0" />
                                  <Z Value="0" Scale="None" Actual="0" />
                                </COM>
                                <Diffuse Red="1" Green="1" Blue="0" Alpha="1" />
                                <Specular Red="0.25098" Green="0.25098" Blue="0.25098" Alpha="1" />
                                <Ambient Red="0.0980392" Green="0.0980392" Blue="0.0980392" Alpha="1" />
                                <Shininess>64</Shininess>
                                <IsCollisionObject>True</IsCollisionObject>
                                <PartType>AnimatGUI.DataObjects.Physical.Bodies.LinearHillMuscle</PartType>
                                <Attachments>
                                  <AttachID>d31e3b7e-0a46-4a72-b412-35c43448865d</AttachID>
                                  <AttachID>003a4b38-930c-4c54-aeee-ccae8aef7241</AttachID>
                                </Attachments>
                              </RigidBody>
                              <RigidBody>
                                <Name>Leg5L_Carpopodite</Name>
                                <ID>46a57877-bc28-4419-b45d-0b029875d9da</ID>
                                <Type>Mesh</Type>
                                <Description />
                                <IsVisible>True</IsVisible>
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                                        <Loss Value="0" Scale="None" Actual="0" />
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                                      </Friction>
                                      <EnableLimits>True</EnableLimits>
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                                          <Description />
                                          <Constraint>
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                                            <Damping Value="0" Scale="Kilo" Actual="0" />
                                            <Restitution Value="0" Scale="None" Actual="0" />
                                            <Stiffness Value="5" Scale="Mega" Actual="5e+06" />
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                                          <Transparencies>
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                                          <PartType>AnimatGUI.DataObjects.Physical.Joints.RPRO</PartType>
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                                        <FoodSource>False</FoodSource>
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                                        <EnableFluids>True</EnableFluids>
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                                      <RigidBody>
                                        <Name>Leg5L Propodite Bender Insertion</Name>
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                                        <PartType>AnimatGUI.DataObjects.Physical.Bodies.Attachment</PartType>
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                                      <RigidBody>
                                        <Name>Leg5L Propodite Stretcher Insertion</Name>
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                                        <Type>MuscleAttachment</Type>
                                        <Description />
                                        <IsVisible>True</IsVisible>
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                                        <Density Value="1" Scale="None" Actual="1" />
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                                        <CollisionRadius>0.025</CollisionRadius>
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                                        <BuoyancyScale>1</BuoyancyScale>
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                                        <EnableFluids>True</EnableFluids>
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                                        <PartType>AnimatGUI.DataObjects.Physical.Bodies.Attachment</PartType>
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                                      <RigidBody>
                                        <Name>Leg5L_Propopodite_Graphics</Name>
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                                        <IsVisible>True</IsVisible>
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                                        <MaterialTypeID>DEFAULTMATERIAL</MaterialTypeID>
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                                        <MeshFile>Crayfish Body Parts\5 leg\propodite5_left.osg</MeshFile>
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                                    <ConvexMeshFile>Crayfish Body Parts\5 leg\propodite5_left_collision.osg</ConvexMeshFile>
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                                  <RigidBody>
                                    <Name>Leg 5L Propodite Stretcher</Name>
                                    <ID>d17e868f-ff9d-474f-a6a3-e2c3249384b6</ID>
                                    <Type>LinearHillMuscle</Type>
                                    <ModuleName />
                                    <Description />
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                                      <ID>080ceb4f-ae92-42a1-bb15-df7608afc8e2</ID>
                                      <Type>StimulusTension</Type>
                                      <AssemblyFile>animattools.dll</AssemblyFile>
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                                      <LimitsReadOnly>False</LimitsReadOnly>
                                      <LimitOutputsReadOnly>False</LimitOutputsReadOnly>
                                      <UseParentIncomingDataType>True</UseParentIncomingDataType>
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                                      <UpperOutputScale Value="0.5" Scale="None" Actual="0.5" />
                                      <IndependentUnits>Membrane Voltage (V)</IndependentUnits>
                                      <DependentUnits>Contractile Tension (N)</DependentUnits>
                                      <A Value="-40" Scale="milli" Actual="-0.04" />
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                                      <ID>38b5c3d2-1f9a-4a40-ade1-13d0316a9de5</ID>
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                                      <AssemblyFile>animattools.dll</AssemblyFile>
                                      <ClassName>AnimatTools.DataObjects.Gains.MuscleGains.LengthTension</ClassName>
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                                      <LimitsReadOnly>False</LimitsReadOnly>
                                      <LimitOutputsReadOnly>False</LimitOutputsReadOnly>
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                                      <IndependentUnits>Meters</IndependentUnits>
                                      <DependentUnits>% Isometric Tension Used</DependentUnits>
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                                    <Type>Mesh</Type>
                                    <PartType>AnimatGUI.DataObjects.Physical.Bodies.Mesh</PartType>
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                                    <BuoyancyScale>1</BuoyancyScale>
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                                    <Magnus>0</Magnus>
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                  <A Value="-40" Scale="milli" Actual="-0.04" />
                  <B Value="5.73" Scale="None" Actual="5.73" />
                  <C Value="150" Scale="None" Actual="150" />
                  <D Value="-62.955" Scale="milli" Actual="-0.062955" />
                </StimulusTension>
                <LengthTension>
                  <ID>fb23a685-360f-4734-8ab0-85ed2c09388a</ID>
                  <Type>LengthTension</Type>
                  <AssemblyFile>animattools.dll</AssemblyFile>
                  <ClassName>AnimatTools.DataObjects.Gains.MuscleGains.LengthTension</ClassName>
                  <UseLimits>True</UseLimits>
                  <LimitsReadOnly>False</LimitsReadOnly>
                  <LimitOutputsReadOnly>False</LimitOutputsReadOnly>
                  <UseParentIncomingDataType>True</UseParentIncomingDataType>
                  <LowerLimitScale Value="2.5" Scale="milli" Actual="0.0025" />
                  <UpperLimitScale Value="9.5" Scale="milli" Actual="0.0095" />
                  <LowerOutputScale Value="0" Scale="None" Actual="0" />
                  <UpperOutputScale Value="0" Scale="None" Actual="0" />
                  <IndependentUnits>Meters</IndependentUnits>
                  <DependentUnits>% Isometric Tension Used</DependentUnits>
                  <RestingLength Value="0.6" Scale="centi" Actual="0.006" />
                  <Lwidth Value="0.35" Scale="centi" Actual="0.0035" />
                  <LcePercentage Value="50" Scale="None" Actual="50" />
                  <PeLength Value="91" Scale="None" Actual="91" />
                  <MinPeLength Value="5" Scale="None" Actual="5" />
                </LengthTension>
                <Kse Value="488" Scale="None" Actual="488" />
                <Kpe Value="48" Scale="None" Actual="48" />
                <B Value="20" Scale="None" Actual="20" />
                <IbDischarge Value="100" Scale="None" Actual="100" />
                <Transparencies>
                  <Graphics>0</Graphics>
                  <Collisions>0</Collisions>
                  <Joints>50</Joints>
                  <RecFields>50</RecFields>
                  <Simulation>0</Simulation>
                </Transparencies>
                <Drag>
                  <X Value="1" Scale="None" Actual="1" />
                  <Y Value="1" Scale="None" Actual="1" />
                  <Z Value="1" Scale="None" Actual="1" />
                </Drag>
                <BuoyancyCenter>
                  <X Value="0" Scale="None" Actual="0" />
                  <Y Value="0" Scale="None" Actual="0" />
                  <Z Value="0" Scale="None" Actual="0" />
                </BuoyancyCenter>
                <BuoyancyScale>1</BuoyancyScale>
                <Magnus>0</Magnus>
                <EnableFluids>True</EnableFluids>
                <COM>
                  <X Value="0" Scale="None" Actual="0" />
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                  <Z Value="0" Scale="None" Actual="0" />
                </COM>
                <Diffuse Red="0" Green="0" Blue="1" Alpha="1" />
                <Specular Red="0.25098" Green="0.25098" Blue="0.25098" Alpha="1" />
                <Ambient Red="0.0980392" Green="0.0980392" Blue="0.0980392" Alpha="1" />
                <Shininess>64</Shininess>
                <IsCollisionObject>True</IsCollisionObject>
                <PartType>AnimatGUI.DataObjects.Physical.Bodies.LinearHillMuscle</PartType>
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                  <AttachID>247d833a-91df-443e-8aa7-81a2b5017c5c</AttachID>
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              <RigidBody>
                <Name>Leg5L_RLm_Origin</Name>
                <ID>247d833a-91df-443e-8aa7-81a2b5017c5c</ID>
                <Type>MuscleAttachment</Type>
                <Description />
                <IsVisible>True</IsVisible>
                <IsContactSensor>False</IsContactSensor>
                <Texture />
                <Density Value="1" Scale="None" Actual="1" />
                <FoodSource>False</FoodSource>
                <CollisionRadius>0.025</CollisionRadius>
                <Transparencies>
                  <Graphics>0</Graphics>
                  <Collisions>0</Collisions>
                  <Joints>50</Joints>
                  <RecFields>50</RecFields>
                  <Simulation>0</Simulation>
                </Transparencies>
                <Drag>
                  <X Value="1" Scale="None" Actual="1" />
                  <Y Value="1" Scale="None" Actual="1" />
                  <Z Value="1" Scale="None" Actual="1" />
                </Drag>
                <BuoyancyCenter>
                  <X Value="0" Scale="None" Actual="0" />
                  <Y Value="0" Scale="None" Actual="0" />
                  <Z Value="0" Scale="None" Actual="0" />
                </BuoyancyCenter>
                <BuoyancyScale>1</BuoyancyScale>
                <Magnus>0</Magnus>
                <EnableFluids>True</EnableFluids>
                <COM>
                  <X Value="0" Scale="None" Actual="0" />
                  <Y Value="0" Scale="None" Actual="0" />
                  <Z Value="0" Scale="None" Actual="0" />
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                <Diffuse Red="0" Green="0" Blue="1" Alpha="1" />
                <Specular Red="0.25098" Green="0.25098" Blue="0.25098" Alpha="1" />
                <Ambient Red="0.0980392" Green="0.0980392" Blue="0.0980392" Alpha="1" />
                <Shininess>64</Shininess>
                <IsCollisionObject>True</IsCollisionObject>
                <LocalPosition>
                  <X Value="-0.00258999997548759" Scale="None" Actual="-0.00258999997548759" />
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                <Rotation>
                  <X Value="-176.898483276367" Scale="None" Actual="-176.898483276367" />
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                <Radius Value="0.000250000011874363" Scale="None" Actual="0.000250000011874363" />
                <LatitudeSegments>20</LatitudeSegments>
                <LongtitudeSegments>20</LongtitudeSegments>
                <PartType>AnimatGUI.DataObjects.Physical.Bodies.Attachment</PartType>
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              <RigidBody>
                <Name>Leg5L_CDd_Phasic</Name>
                <ID>30641b72-ea06-429f-9c5c-96fc58fb2506</ID>
                <Type>LinearHillMuscle</Type>
                <ModuleName />
                <Description />
                <Enabled>True</Enabled>
                <IsVisible>True</IsVisible>
                <MaximumTension Value="100" Scale="None" Actual="100" />
                <StimulusTension>
                  <ID>d9824430-3823-4a36-9fb0-db3e40dfe069</ID>
                  <Type>StimulusTension</Type>
                  <AssemblyFile>animattools.dll</AssemblyFile>
                  <ClassName>AnimatTools.DataObjects.Gains.MuscleGains.StimulusTension</ClassName>
                  <UseLimits>True</UseLimits>
                  <LimitsReadOnly>False</LimitsReadOnly>
                  <LimitOutputsReadOnly>False</LimitOutputsReadOnly>
                  <UseParentIncomingDataType>True</UseParentIncomingDataType>
                  <LowerLimitScale Value="-70" Scale="milli" Actual="-0.07" />
                  <UpperLimitScale Value="20" Scale="milli" Actual="0.02" />
                  <LowerOutputScale Value="0" Scale="None" Actual="0" />
                  <UpperOutputScale Value="6.46" Scale="None" Actual="6.46" />
                  <IndependentUnits>Membrane Voltage (V)</IndependentUnits>
                  <DependentUnits>Contractile Tension (N)</DependentUnits>
                  <A Value="-40" Scale="milli" Actual="-0.04" />
                  <B Value="6.46" Scale="None" Actual="6.46" />
                  <C Value="150" Scale="None" Actual="150" />
                  <D Value="-70.976" Scale="milli" Actual="-0.070976" />
                </StimulusTension>
                <LengthTension>
                  <ID>b86d6c10-7352-417f-9b27-82acd106ad7a</ID>
                  <Type>LengthTension</Type>
                  <AssemblyFile>animattools.dll</AssemblyFile>
                  <ClassName>AnimatTools.DataObjects.Gains.MuscleGains.LengthTension</ClassName>
                  <UseLimits>True</UseLimits>
                  <LimitsReadOnly>False</LimitsReadOnly>
                  <LimitOutputsReadOnly>False</LimitOutputsReadOnly>
                  <UseParentIncomingDataType>True</UseParentIncomingDataType>
                  <LowerLimitScale Value="4" Scale="milli" Actual="0.004" />
                  <UpperLimitScale Value="14" Scale="milli" Actual="0.014" />
                  <LowerOutputScale Value="0" Scale="None" Actual="0" />
                  <UpperOutputScale Value="0" Scale="None" Actual="0" />
                  <IndependentUnits>Meters</IndependentUnits>
                  <DependentUnits>% Isometric Tension Used</DependentUnits>
                  <RestingLength Value="0.9" Scale="centi" Actual="0.009" />
                  <Lwidth Value="0.5" Scale="centi" Actual="0.005" />
                  <LcePercentage Value="50" Scale="None" Actual="50" />
                  <PeLength Value="90" Scale="None" Actual="90" />
                  <MinPeLength Value="5" Scale="None" Actual="5" />
                </LengthTension>
                <Kse Value="663" Scale="None" Actual="663" />
                <Kpe Value="66.3" Scale="None" Actual="66.3" />
                <B Value="20" Scale="None" Actual="20" />
                <IbDischarge Value="100" Scale="None" Actual="100" />
                <Transparencies>
                  <Graphics>0</Graphics>
                  <Collisions>0</Collisions>
                  <Joints>50</Joints>
                  <RecFields>50</RecFields>
                  <Simulation>0</Simulation>
                </Transparencies>
                <Drag>
                  <X Value="1" Scale="None" Actual="1" />
                  <Y Value="1" Scale="None" Actual="1" />
                  <Z Value="1" Scale="None" Actual="1" />
                </Drag>
                <BuoyancyCenter>
                  <X Value="0" Scale="None" Actual="0" />
                  <Y Value="0" Scale="None" Actual="0" />
                  <Z Value="0" Scale="None" Actual="0" />
                </BuoyancyCenter>
                <BuoyancyScale>1</BuoyancyScale>
                <Magnus>0</Magnus>
                <EnableFluids>True</EnableFluids>
                <COM>
                  <X Value="0" Scale="None" Actual="0" />
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                  <Z Value="0" Scale="None" Actual="0" />
                </COM>
                <Diffuse Red="0.752941" Green="0" Blue="0" Alpha="1" />
                <Specular Red="0.25098" Green="0.25098" Blue="0.25098" Alpha="1" />
                <Ambient Red="0.0980392" Green="0.0980392" Blue="0.0980392" Alpha="1" />
                <Shininess>64</Shininess>
                <IsCollisionObject>True</IsCollisionObject>
                <PartType>AnimatGUI.DataObjects.Physical.Bodies.LinearHillMuscle</PartType>
                <Attachments>
                  <AttachID>9bc27e52-eaec-43aa-b21d-69fdcaffd92c</AttachID>
                  <AttachID>27ad9c79-5e99-4acd-a377-7a2585c3886a</AttachID>
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              </RigidBody>
              <RigidBody>
                <Name>Leg5L_RD_Phasic</Name>
                <ID>3df28b50-0060-4da4-9a37-d2af9326eca0</ID>
                <Type>LinearHillMuscle</Type>
                <ModuleName />
                <Description />
                <Enabled>True</Enabled>
                <IsVisible>True</IsVisible>
                <MaximumTension Value="100" Scale="None" Actual="100" />
                <StimulusTension>
                  <ID>ce12dbb0-3694-4892-842e-a305108315cb</ID>
                  <Type>StimulusTension</Type>
                  <AssemblyFile>animattools.dll</AssemblyFile>
                  <ClassName>AnimatTools.DataObjects.Gains.MuscleGains.StimulusTension</ClassName>
                  <UseLimits>True</UseLimits>
                  <LimitsReadOnly>False</LimitsReadOnly>
                  <LimitOutputsReadOnly>False</LimitOutputsReadOnly>
                  <UseParentIncomingDataType>True</UseParentIncomingDataType>
                  <LowerLimitScale Value="-70" Scale="milli" Actual="-0.07" />
                  <UpperLimitScale Value="20" Scale="milli" Actual="0.02" />
                  <LowerOutputScale Value="0" Scale="None" Actual="0" />
                  <UpperOutputScale Value="6.22" Scale="None" Actual="6.22" />
                  <IndependentUnits>Membrane Voltage (V)</IndependentUnits>
                  <DependentUnits>Contractile Tension (N)</DependentUnits>
                  <A Value="-40" Scale="milli" Actual="-0.04" />
                  <B Value="6.22" Scale="None" Actual="6.22" />
                  <C Value="150" Scale="None" Actual="150" />
                  <D Value="-68.339" Scale="milli" Actual="-0.068339" />
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                <LengthTension>
                  <ID>c72b1971-768f-491a-8822-12e97ef55ff7</ID>
                  <Type>LengthTension</Type>
                  <AssemblyFile>animattools.dll</AssemblyFile>
                  <ClassName>AnimatTools.DataObjects.Gains.MuscleGains.LengthTension</ClassName>
                  <UseLimits>True</UseLimits>
                  <LimitsReadOnly>False</LimitsReadOnly>
                  <LimitOutputsReadOnly>False</LimitOutputsReadOnly>
                  <UseParentIncomingDataType>True</UseParentIncomingDataType>
                  <LowerLimitScale Value="2.3" Scale="milli" Actual="0.0023" />
                  <UpperLimitScale Value="8.3" Scale="milli" Actual="0.0083" />
                  <LowerOutputScale Value="0" Scale="None" Actual="0" />
                  <UpperOutputScale Value="0" Scale="None" Actual="0" />
                  <IndependentUnits>Meters</IndependentUnits>
                  <DependentUnits>% Isometric Tension Used</DependentUnits>
                  <RestingLength Value="0.53" Scale="centi" Actual="0.0053" />
                  <Lwidth Value="0.3" Scale="centi" Actual="0.003" />
                  <LcePercentage Value="50" Scale="None" Actual="50" />
                  <PeLength Value="90" Scale="None" Actual="90" />
                  <MinPeLength Value="5" Scale="None" Actual="5" />
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                <Kse Value="638.4" Scale="None" Actual="638.4" />
                <Kpe Value="63.8" Scale="None" Actual="63.8" />
                <B Value="20" Scale="None" Actual="20" />
                <IbDischarge Value="100" Scale="None" Actual="100" />
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                <BuoyancyScale>1</BuoyancyScale>
                <Magnus>0</Magnus>
                <EnableFluids>True</EnableFluids>
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                <Diffuse Red="1" Green="0.752941" Blue="0.752941" Alpha="1" />
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                <Shininess>64</Shininess>
                <IsCollisionObject>True</IsCollisionObject>
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              <RigidBody>
                <Name>Leg5L_RD_Origin</Name>
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                <Description />
                <IsVisible>True</IsVisible>
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                <Density Value="1" Scale="None" Actual="1" />
                <FoodSource>False</FoodSource>
                <CollisionRadius>0.025</CollisionRadius>
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                <BuoyancyCenter>
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                <BuoyancyScale>1</BuoyancyScale>
                <Magnus>0</Magnus>
                <EnableFluids>True</EnableFluids>
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                <Diffuse Red="1" Green="0.752941" Blue="0.752941" Alpha="1" />
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                <IsCollisionObject>True</IsCollisionObject>
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              <RigidBody>
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                <IsVisible>True</IsVisible>
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                <FoodSource>False</FoodSource>
                <CollisionRadius>0.02</CollisionRadius>
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                <BuoyancyCenter>
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                <BuoyancyScale>1</BuoyancyScale>
                <Magnus>0</Magnus>
                <EnableFluids>True</EnableFluids>
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                <Diffuse Red="0" Green="0" Blue="0.501961" Alpha="1" />
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                <Shininess>64</Shininess>
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              <RigidBody>
                <Name>Leg5L_RLr_Phasic</Name>
                <ID>4aa84a92-74cf-4f45-81b5-98ede2cea4f5</ID>
                <Type>LinearHillMuscle</Type>
                <ModuleName />
                <Description />
                <Enabled>True</Enabled>
                <IsVisible>True</IsVisible>
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                  <Type>StimulusTension</Type>
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                  <LimitsReadOnly>False</LimitsReadOnly>
                  <LimitOutputsReadOnly>False</LimitOutputsReadOnly>
                  <UseParentIncomingDataType>True</UseParentIncomingDataType>
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                  <UpperOutputScale Value="7.94" Scale="None" Actual="7.94" />
                  <IndependentUnits>Membrane Voltage (V)</IndependentUnits>
                  <DependentUnits>Contractile Tension (N)</DependentUnits>
                  <A Value="-40" Scale="milli" Actual="-0.04" />
                  <B Value="7.94" Scale="None" Actual="7.94" />
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                  <LimitsReadOnly>False</LimitsReadOnly>
                  <LimitOutputsReadOnly>False</LimitOutputsReadOnly>
                  <UseParentIncomingDataType>True</UseParentIncomingDataType>
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                  <IndependentUnits>Meters</IndependentUnits>
                  <DependentUnits>% Isometric Tension Used</DependentUnits>
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                  <PeLength Value="91" Scale="None" Actual="91" />
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                <Kse Value="814" Scale="None" Actual="814" />
                <Kpe Value="81" Scale="None" Actual="81" />
                <B Value="20" Scale="None" Actual="20" />
                <IbDischarge Value="100" Scale="None" Actual="100" />
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                  <Graphics>0</Graphics>
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                  <Joints>50</Joints>
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                <Drag>
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                <BuoyancyCenter>
                  <X Value="0" Scale="None" Actual="0" />
                  <Y Value="0" Scale="None" Actual="0" />
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                <BuoyancyScale>1</BuoyancyScale>
                <Magnus>0</Magnus>
                <EnableFluids>True</EnableFluids>
                <COM>
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                <Diffuse Red="0" Green="0" Blue="0.501961" Alpha="1" />
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              <RigidBody>
                <Name>Leg5L_RD_Tonic</Name>
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                <Type>LinearHillMuscle</Type>
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                <Enabled>True</Enabled>
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                  <UpperOutputScale Value="3.61" Scale="None" Actual="3.61" />
                  <IndependentUnits>Membrane Voltage (V)</IndependentUnits>
                  <DependentUnits>Contractile Tension (N)</DependentUnits>
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                  <IndependentUnits>Meters</IndependentUnits>
                  <DependentUnits>% Isometric Tension Used</DependentUnits>
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                  <DependentUnits>Contractile Tension (N)</DependentUnits>
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                <BuoyancyScale>1</BuoyancyScale>
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                    <Name>FF Mn to FF muscle</Name>
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