// genesis // function for setting random network inputs if ({columntype == 0}) int i,j,dex float randneur float CondmaxSPIKEAMPA=1.0e-9 float Ranrate={{ranrateoffset} + {{ranratescale} * {rand 1.0 10.0}}} //Random injection frequency for (i=1;i<=(nRT_NY);i=i+1) for (j=1;j<=(nRT_NX);j=j+1) randneur = { rand 0 1.0 } if ( {randneur <= neuronfrac} ) dex=(i-1)*nRT_NY+(j-1) if ({output}==1) end ce /nRTnet/nRT[{dex}]/distdendNlonga make_Ex_chSPIKEAMPA setfield /nRTnet/nRT[{dex}]/distdendNlonga/Ex_chSPIKEAMPA gmax {CondmaxSPIKEAMPA} addmsg /nRTnet/nRT[{dex}]/distdendNlonga/Ex_chSPIKEAMPA /nRTnet/nRT[{dex}]/distdendNlonga CHANNEL Gk Ek addmsg /nRTnet/nRT[{dex}]/distdendNlonga /nRTnet/nRT[{dex}]/distdendNlonga/Ex_chSPIKEAMPA VOLTAGE Vm ce / create randomspike /randomspikenRT{dex} setfield ^ min_amp 1.0 max_amp 1.0 rate {Ranrate} reset 1 reset_value 0 addmsg /randomspikenRT{dex} /nRTnet/nRT[{dex}]/distdendNlonga/Ex_chSPIKEAMPA SPIKE setfield /nRTnet/nRT[{dex}]/distdendNlonga/Ex_chSPIKEAMPA synapse[0].delay 0 synapse[0].weight {randominputweight} end end end end if ({columntype == 1}) int i,j int k=0 int jstartdex float randneur float CondmaxSPIKEAMPA=1.0e-9 float Ranrate={{ranrateoffset} + {{ranratescale} * {rand 1.0 10.0}}} //Random injection frequency for (i=0;i<(nRT_NY);i=i+1) jstartdex = {trunc {i/2}}*2-i+1 for (j=jstartdex;j<(nRT_NX);j=j+2) randneur = { rand 0 1.0 } if ( {randneur <= neuronfrac} ) if ({output}==1) end ce /nRTnet/nRT[{k}]/distdendNlonga make_Ex_chSPIKEAMPA setfield /nRTnet/nRT[{k}]/distdendNlonga/Ex_chSPIKEAMPA gmax {CondmaxSPIKEAMPA} addmsg /nRTnet/nRT[{k}]/distdendNlonga/Ex_chSPIKEAMPA /nRTnet/nRT[{k}]/distdendNlonga CHANNEL Gk Ek addmsg /nRTnet/nRT[{k}]/distdendNlonga /nRTnet/nRT[{k}]/distdendNlonga/Ex_chSPIKEAMPA VOLTAGE Vm ce / create randomspike /randomspikenRT{k} setfield ^ min_amp 1.0 max_amp 1.0 rate {Ranrate} reset 1 reset_value 0 addmsg /randomspikenRT{k} /nRTnet/nRT[{k}]/distdendNlonga/Ex_chSPIKEAMPA SPIKE setfield /nRTnet/nRT[{k}]/distdendNlonga/Ex_chSPIKEAMPA synapse[0].delay 0 synapse[0].weight {randominputweight} end k=k+1 end end end