objectvar save_window_, rvp_
objectvar scene_vector_[3]
objectvar ocbox_, ocbox_list_, scene_, scene_list_
{ocbox_list_ = new List() scene_list_ = new List()}
//Begin VecWrap[0]
{
load_file("vecwrap.hoc")
}
{
ocbox_=new VecWrap(1)
}
{object_push(ocbox_)}
vy = new Vector(200)
vx = new Vector(200)
vy.label("")
for i=0,199 { vx.x[i]=fscan() vy.x[i]=fscan()}
0 -65
0.5 -64.9055
1 -64.8102
1.5 -64.7144
2 -64.6184
2.5 -64.5223
3 -64.4262
3.5 -64.3302
4 -64.2345
4.5 -64.1391
5 -64.0443
5.5 -63.9497
6 -63.8554
6.5 -63.7616
7 -63.6684
7.5 -63.5757
8 -63.4835
8.5 -63.3918
9 -63.3005
9.5 -63.2099
10 -63.1199
10.5 -63.0305
11 -62.9414
11.5 -62.8527
12 -62.7648
12.5 -62.6774
13 -62.5906
13.5 -62.5039
14 -62.4174
14.5 -62.3315
15 -62.2463
15.5 -62.1617
16 -62.0769
16.5 -61.9921
17 -61.9075
17.5 -61.8236
18 -61.74
18.5 -61.6568
19 -61.574
19.5 -61.4915
20 -61.4093
20.5 -61.3271
21 -61.2451
21.5 -61.1633
22 -61.0816
22.5 -61
23 -60.9184
23.5 -60.8368
24 -60.7551
24.5 -60.6735
25 -60.5919
25.5 -60.5103
26 -60.4286
26.5 -60.3469
27 -60.2651
27.5 -60.1833
28 -60.1012
28.5 -60.0187
29 -59.936
29.5 -59.8531
30 -59.77
30.5 -59.6863
31 -59.6022
31.5 -59.5177
32 -59.4329
32.5 -59.3475
33 -59.2612
33.5 -59.1742
34 -59.0866
34.5 -58.9985
35 -58.9095
35.5 -58.8198
36 -58.7292
36.5 -58.6376
37 -58.545
37.5 -58.4512
38 -58.3562
38.5 -58.2599
39 -58.1621
39.5 -58.063
40 -57.9621
40.5 -57.8595
41 -57.7551
41.5 -57.6486
42 -57.5402
42.5 -57.4293
43 -57.3158
43.5 -57.1997
44 -57.0805
44.5 -56.9585
45 -56.8328
45.5 -56.7029
46 -56.5691
46.5 -56.4306
47 -56.2878
47.5 -56.1394
48 -55.9836
48.5 -55.8214
49 -55.6516
49.5 -55.4727
50 -55.2835
50.5 -55.0831
51 -54.8702
51.5 -54.6428
52 -54.3987
52.5 -54.1342
53 -53.8452
53.5 -53.5278
54 -53.1763
54.5 -52.7836
55 -52.3348
55.5 -51.8112
56 -51.1883
56.5 -50.4234
57 -49.442
57.5 -48.1004
58 -46.0784
58.5 -42.3003
59 -29.9357
59.5 35.3838
60 2.8697
60.5 -41.4834
61 -63.56
61.5 -70.5728
62 -73.1258
62.5 -74.1626
63 -74.5876
63.5 -74.7346
64 -74.7443
64.5 -74.6818
65 -74.579
65.5 -74.4528
66 -74.3124
66.5 -74.1632
67 -74.0084
67.5 -73.8501
68 -73.6895
68.5 -73.5277
69 -73.3651
69.5 -73.2024
70 -73.0397
70.5 -72.8773
71 -72.7155
71.5 -72.5542
72 -72.3937
72.5 -72.2341
73 -72.0753
73.5 -71.9174
74 -71.7606
74.5 -71.6047
75 -71.4498
75.5 -71.296
76 -71.1432
76.5 -70.9914
77 -70.8408
77.5 -70.6912
78 -70.5428
78.5 -70.3954
79 -70.2491
79.5 -70.1039
80 -69.9598
80.5 -69.8168
81 -69.6749
81.5 -69.5341
82 -69.3943
82.5 -69.2557
83 -69.1182
83.5 -68.9817
84 -68.8463
84.5 -68.7121
85 -68.5789
85.5 -68.4467
86 -68.3157
86.5 -68.1857
87 -68.0568
87.5 -67.9289
88 -67.802
88.5 -67.6763
89 -67.5515
89.5 -67.4259
90 -67.2374
90.5 -67.0557
91 -66.8965
91.5 -66.7529
92 -66.6194
92.5 -66.4924
93 -66.3699
93.5 -66.2504
94 -66.1332
94.5 -66.0178
95 -65.9039
95.5 -65.7912
96 -65.6797
96.5 -65.5692
97 -65.4597
97.5 -65.3178
98 -65.1381
98.5 -64.9876
99 -64.8598
99.5 -64.746
input(vx, vy)
{object_pop()}
{
{
save_window_=ocbox_.g
save_window_.size(0,300,0,200)
scene_vector_[2] = save_window_
ocbox_.g = save_window_
save_window_.save_name("ocbox_.g")
}
ocbox_ = ocbox_.b
ocbox_.map("VecWrap[0]", 436, 104, 308.16, 261.12)
}
objref ocbox_
//End VecWrap[0]
objectvar scene_vector_[1]
{doNotify()}