<sdf version="1.6"> <world name="default"> <light name="sun" type="directional"> <cast_shadows>1</cast_shadows> <pose frame="">-11.8208 -19.3843 17.2198 0 -0 0</pose> <diffuse>0.7 0.7 0.7 1</diffuse> <specular>0.2 0.2 0.2 1</specular> <attenuation> <range>1000</range> <constant>0.9</constant> <linear>0.01</linear> <quadratic>0.001</quadratic> </attenuation> <direction>0.3698 0.4 -0.5</direction> </light> <scene> <ambient>0.4 0.4 0.4 1</ambient> <background>0.7 0.7 0.7 1</background> <shadows>1</shadows> </scene> <gravity>0 0 -9.8</gravity> <magnetic_field>6e-06 2.3e-05 -4.2e-05</magnetic_field> <atmosphere type="adiabatic"/> <physics name="default_physics" default="0" type="ode"> <max_step_size>0.001</max_step_size> <real_time_factor>1</real_time_factor> <real_time_update_rate>1000</real_time_update_rate> </physics> <spherical_coordinates> <surface_model>EARTH_WGS84</surface_model> <latitude_deg>0</latitude_deg> <longitude_deg>0</longitude_deg> <elevation>0</elevation> <heading_deg>0</heading_deg> </spherical_coordinates> <state world_name="default"> <sim_time>0 0</sim_time> <real_time>0 0</real_time> <wall_time>1650873885 836348066</wall_time> <iterations>0</iterations> <model name="Orange.png"> <pose frame="">0 0 -3.99758e+09 0 -0 0</pose> <scale>1 1 1</scale> <link name="link"> <pose frame="">0 0 -3.99758e+09 0 -0 0</pose> <velocity>0 0 -279917 0 -0 0</velocity> <acceleration>0 0 -58.8 0 -0 0</acceleration> <wrench>0 0 -58.8 0 -0 0</wrench> </link> </model> <model name="Purple.png"> <pose frame="">0 0 -4.1133e+09 0 -0 0</pose> <scale>1 1 1</scale> <link name="link"> <pose frame="">0 0 -4.1133e+09 0 -0 0</pose> <velocity>0 0 -283941 0 -0 0</velocity> <acceleration>0 0 -58.8 0 -0 0</acceleration> <wrench>0 0 -58.8 0 -0 0</wrench> </link> </model> <model name="box_0"> <pose frame="">19 -0.5 -3.29412e+09 0 -0 0</pose> <scale>1.2 1.2 1.2</scale> <link name="link"> <pose frame="">19 -0.5 -3.29412e+09 0 -0 0</pose> <velocity>0 0 -254098 0 -0 0</velocity> <acceleration>0 0 -58.8 0 -0 0</acceleration> <wrench>0 0 -58.8 0 -0 0</wrench> </link> </model> <model name="box_1"> <pose frame="">22.0012 2.8e-05 0.773981 0 5e-06 1.5708</pose> <scale>1.5 1.5 1.5</scale> <link name="link"> <pose frame="">22.0012 2.8e-05 0.773981 0 5e-06 1.5708</pose> <velocity>0.000743 0.006328 -0.019528 -0.005848 -2e-06 1e-06</velocity> <acceleration>0.744755 1.94214 -15.3922 0 -0 0</acceleration> <wrench>0.744755 1.94214 -15.3922 0 -0 0</wrench> </link> </model> <model name="box_1_0"> <pose frame="">24.306 52.194 -5.58301e+07 0 -0 0</pose> <scale>2 2 2</scale> <link name="link"> <pose frame="">24.306 52.194 -5.58301e+07 0 -0 0</pose> <velocity>-0.00065 0.00065 -33080 0 -0 0</velocity> <acceleration>0 0 -58.8 0 -0 0</acceleration> <wrench>0 0 -58.8 0 -0 0</wrench> </link> </model> <model name="box_1_0_0_0"> <pose frame="">60 -4.49999 -7.29946e+08 0 0 -1.8e-05</pose> <scale>2 2 2</scale> <link name="link"> <pose frame="">60 -4.49999 -7.29946e+08 0 0 -1.8e-05</pose> <velocity>0 0 -119612 0 -0 0</velocity> <acceleration>0 0 -58.8 0 -0 0</acceleration> <wrench>0 0 -58.8 0 -0 0</wrench> </link> </model> <model name="box_1_0_1"> <pose frame="">10 -24.999 0.774 0 -0 1.5708</pose> <scale>1.5 1.5 1.5</scale> <link name="link"> <pose frame="">10 -24.999 0.774 0 -0 1.5708</pose> <velocity>-0.001 0.001 0.008 -0.001333 -0.001333 -0</velocity> <acceleration>-10.168 10.168 16.334 -1.30372 1.30373 3.14159</acceleration> <wrench>-10.168 10.168 16.334 0 -0 0</wrench> </link> </model> <model name="box_1_0_1_0"> <pose frame="">26 -55 0.773986 3e-06 3e-06 0.785398</pose> <scale>1.5 1.5 1.5</scale> <link name="link"> <pose frame="">26 -55 0.773986 3e-06 3e-06 0.785398</pose> <velocity>0.010428 -4e-06 -0.014054 2e-06 0.004838 -2e-06</velocity> <acceleration>6.79884 -0.000342 -13.4219 -0 -0 -0</acceleration> <wrench>6.79884 -0.000342 -13.4219 0 -0 0</wrench> </link> </model> <model name="box_1_0_1_1"> <pose frame="">26 52.072 0.77402 0 -0 0.785398</pose> <scale>1.5 1.5 1.5</scale> <link name="link"> <pose frame="">26 52.072 0.77402 0 -0 0.785398</pose> <velocity>1.2e-05 4e-06 -0.01698 0 -0 0</velocity> <acceleration>0.002998 0.000999 -21.195 0 -0 0</acceleration> <wrench>0.002998 0.000999 -21.195 0 -0 0</wrench> </link> </model> <model name="box_1_1"> <pose frame="">11 24.892 0.774001 1e-06 -1e-06 1.5708</pose> <scale>1.5 1.5 1.5</scale> <link name="link"> <pose frame="">11 24.892 0.774001 1e-06 -1e-06 1.5708</pose> <velocity>-0.00179 0.001823 0.004886 -0.002422 -0.002395 -9e-06</velocity> <acceleration>-10.7677 10.7672 8.88415 0.887794 0.901313 -0.013558</acceleration> <wrench>-10.7677 10.7672 8.88415 0 -0 0</wrench> </link> </model> <model name="box_1_1_0_0"> <pose frame="">42.432 -8.49916 0.774 0 -0 0.785398</pose> <scale>1.5 1.5 1.5</scale> <link name="link"> <pose frame="">42.432 -8.49916 0.774 0 -0 0.785398</pose> <velocity>-0 0.003181 0.005 -0.004242 -0 0</velocity> <acceleration>-1.3e-05 12.6884 11.141 2.0635 -1.7e-05 -0</acceleration> <wrench>-1.3e-05 12.6884 11.141 0 -0 0</wrench> </link> </model> <model name="box_1_1_1"> <pose frame="">64 1.99999 0.773995 0 -7e-06 1.57079</pose> <scale>1.5 1.5 1.5</scale> <link name="link"> <pose frame="">64 1.99999 0.773995 0 -7e-06 1.57079</pose> <velocity>-0.000407 -0.008506 -0.00586 0.009732 0.001575 -0.002102</velocity> <acceleration>3.26382 -7.61812 -1.55241 1.36212 -0.716924 -1.19917</acceleration> <wrench>3.26382 -7.61812 -1.55241 0 -0 0</wrench> </link> </model> <model name="box_1_1_1_0"> <pose frame="">-4.001 -60.007 0.774 0 -0 0.785398</pose> <scale>1.5 1.5 1.5</scale> <link name="link"> <pose frame="">-4.001 -60.007 0.774 0 -0 0.785398</pose> <velocity>-0 -0.003177 0.005 0.004236 -0 -1e-06</velocity> <acceleration>-0.000413 -12.6836 11.1414 -2.06906 -6.7e-05 -0.00132</acceleration> <wrench>-0.000413 -12.6836 11.1414 0 -0 0</wrench> </link> </model> <model name="large_concrete_ground_0"> <pose frame="">1.767 0.5 0 0 -0 0</pose> <scale>1 1 1</scale> <link name="largeconcreteground::body"> <pose frame="">1.767 0.5 0 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="large_concrete_ground_1"> <pose frame="">22 0.5 0 0 -0 0</pose> <scale>1 1 1</scale> <link name="largeconcreteground::body"> <pose frame="">22 0.5 0 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="large_concrete_ground_11"> <pose frame="">18.5 -45 0 0 -0 0</pose> <scale>1 1 1</scale> <link name="largeconcreteground::body"> <pose frame="">18.5 -45 0 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="large_concrete_ground_14"> <pose frame="">18.5 45.481 0 0 -0 0</pose> <scale>1 1 1</scale> <link name="largeconcreteground::body"> <pose frame="">18.5 45.481 0 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="large_concrete_ground_18"> <pose frame="">61.219 0.5 0 0 -0 0</pose> <scale>1 1 1</scale> <link name="largeconcreteground::body"> <pose frame="">61.219 0.5 0 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="large_concrete_ground_2"> <pose frame="">5 -59.858 0 0 -0 0</pose> <scale>1 1 1</scale> <link name="largeconcreteground::body"> <pose frame="">5 -59.858 0 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="large_concrete_ground_21"> <pose frame="">18.5 62 0 0 -0 0</pose> <scale>1 1 1</scale> <link name="largeconcreteground::body"> <pose frame="">18.5 62 0 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="large_concrete_ground_24"> <pose frame="">75 0.5 0 0 -0 0</pose> <scale>1 1 1</scale> <link name="largeconcreteground::body"> <pose frame="">75 0.5 0 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="large_concrete_ground_25"> <pose frame="">18.5 -60 0 0 -0 0</pose> <scale>1 1 1</scale> <link name="largeconcreteground::body"> <pose frame="">18.5 -60 0 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="large_concrete_ground_3"> <pose frame="">18.5 22.714 0 0 -0 0</pose> <scale>1 1 1</scale> <link name="largeconcreteground::body"> <pose frame="">18.5 22.714 0 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="large_concrete_ground_5"> <pose frame="">18.5 -22.5 0 0 -0 0</pose> <scale>1 1 1</scale> <link name="largeconcreteground::body"> <pose frame="">18.5 -22.5 0 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="large_concrete_ground_8"> <pose frame="">38.219 0.5 0 0 -0 0</pose> <scale>1 1 1</scale> <link name="largeconcreteground::body"> <pose frame="">38.219 0.5 0 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="sphere_0_0"> <pose frame="">-6 -1 1.02405 0 -0 0</pose> <scale>2 2 2</scale> <link name="link"> <pose frame="">-6 -1 1.02405 0 -0 0</pose> <velocity>0 0 0.0106 0 -0 0</velocity> <acceleration>0 0 -9.6001 0 -0 0</acceleration> <wrench>0 0 -9.6001 0 -0 0</wrench> </link> </model> <model name="sphere_0_1"> <pose frame="">83 -9 1.02405 -0.017144 0 0</pose> <scale>2 2 2</scale> <link name="link"> <pose frame="">83 -9 1.02405 -0.017144 0 0</pose> <velocity>0 0 0.0106 0 -0 0</velocity> <acceleration>0 0 -9.6001 0 -0 0</acceleration> <wrench>0 0 -9.6001 0 -0 0</wrench> </link> </model> <model name="sphere_0_1_0"> <pose frame="">15 70.718 1.02405 0.005095 -9.7e-05 -1e-06</pose> <scale>2 2 2</scale> <link name="link"> <pose frame="">15 70.718 1.02405 0.005095 -9.7e-05 -1e-06</pose> <velocity>0 0 0.0106 0 -0 0</velocity> <acceleration>0 0 -9.6001 0 -0 0</acceleration> <wrench>0 0 -9.6001 0 -0 0</wrench> </link> </model> <model name="wood_wall_0_0_0_0_0_0_0_0"> <pose frame="">24.536 72.671 0.019 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">24.536 72.671 0.019 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_0_0_0_0_0_0_0_0_0"> <pose frame="">22.536 72.671 0.019 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">22.536 72.671 0.019 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_0_0_0_0_0_0_0_0_0_0"> <pose frame="">20.536 72.671 0.019 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">20.536 72.671 0.019 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">18.536 72.671 0.019 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">18.536 72.671 0.019 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">16.536 72.671 0.019 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">16.536 72.671 0.019 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">14.536 72.671 0.019 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">14.536 72.671 0.019 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">13 72.671 0.019 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">13 72.671 0.019 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">11 72.671 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">11 72.671 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">9 72.671 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">9 72.671 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_0_0_0_0_0_0_0_0_1"> <pose frame="">26.536 72.671 0.019 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">26.536 72.671 0.019 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_0_0_0_0_0_0_0_0_1_0"> <pose frame="">28.536 72.671 0.019 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">28.536 72.671 0.019 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_0_0_0_0_0_0_1"> <pose frame="">6.327 -10.986 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">6.327 -10.986 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_0_0_0_0_0_0_1_0"> <pose frame="">4.327 -10.986 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">4.327 -10.986 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_0_0_0_0_0_0_1_0_0"> <pose frame="">2.327 -10.986 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">2.327 -10.986 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_0_0_0_0_0_0_1_0_0_0"> <pose frame="">0.327 -10.986 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">0.327 -10.986 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_0_0_0_0_0_0_1_0_0_0_0"> <pose frame="">-1.673 -10.986 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">-1.673 -10.986 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_0_0_0_0_0_0_1_0_0_0_0_0"> <pose frame="">-3.673 -10.986 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">-3.673 -10.986 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_0_0_0_0_0_0_1_0_0_0_0_0_0"> <pose frame="">-5.673 -10.986 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">-5.673 -10.986 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_0_0_0_0_0_0_1_0_0_0_0_0_0_0"> <pose frame="">-7.673 -10.986 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">-7.673 -10.986 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_2_0_0_0_0"> <pose frame="">30.261 11.397 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">30.261 11.397 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_2_0_0_0_0_0"> <pose frame="">32.261 11.397 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">32.261 11.397 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_2_0_0_0_0_0_0"> <pose frame="">34.261 11.397 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">34.261 11.397 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_2_0_0_0_0_0_0_0"> <pose frame="">36.261 11.397 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">36.261 11.397 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_2_0_0_0_0_0_0_0_0"> <pose frame="">38.261 11.397 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">38.261 11.397 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_2_0_0_0_0_0_0_0_0_0"> <pose frame="">40.261 11.397 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">40.261 11.397 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_2_0_0_0_0_0_0_0_0_0_0"> <pose frame="">42.261 11.397 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">42.261 11.397 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_2_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">44.261 11.397 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">44.261 11.397 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_2_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">46.261 11.397 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">46.261 11.397 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_2_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">48.261 11.397 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">48.261 11.397 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_2_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">50.261 11.397 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">50.261 11.397 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_2_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">52.261 11.397 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">52.261 11.397 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_2_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">54.261 11.397 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">54.261 11.397 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_2_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">56.261 11.397 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">56.261 11.397 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_2_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">58.261 11.397 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">58.261 11.397 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_2_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">60.261 11.397 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">60.261 11.397 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_2_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">62.261 11.397 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">62.261 11.397 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_2_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">64.261 11.397 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">64.261 11.397 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_2_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">66.261 11.397 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">66.261 11.397 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_2_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">68.261 11.397 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">68.261 11.397 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_2_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">70.261 11.397 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">70.261 11.397 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_2_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">72.261 11.397 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">72.261 11.397 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_2_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">74.261 11.397 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">74.261 11.397 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_2_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">76.261 11.397 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">76.261 11.397 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_2_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">78.661 11.397 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">78.661 11.397 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_2_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">80.661 11.397 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">80.661 11.397 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_2_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">82.661 11.397 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">82.661 11.397 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_2_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">84.661 11.397 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">84.661 11.397 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_2_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1"> <pose frame="">77.563 11.397 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">77.563 11.397 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_2_0_0_0_0_1"> <pose frame="">6.3 11.4141 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">6.3 11.4141 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0"> <pose frame="">4.3 11.4141 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">4.3 11.4141 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_0"> <pose frame="">30.5 -11 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">30.5 -11 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_0_0"> <pose frame="">32.261 -11 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">32.261 -11 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_0_0_0"> <pose frame="">34.261 -11 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">34.261 -11 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_0_0_0_0"> <pose frame="">36.261 -11 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">36.261 -11 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_0_0_0_0_0"> <pose frame="">38.261 -11 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">38.261 -11 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_0_0_0_0_0_0"> <pose frame="">40.261 -11 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">40.261 -11 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_0_0_0_0_0_0_0"> <pose frame="">42.261 -11 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">42.261 -11 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_0_0_0_0_0_0_0_0"> <pose frame="">44.261 -11 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">44.261 -11 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_0_0_0_0_0_0_0_0_0"> <pose frame="">46.261 -11 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">46.261 -11 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">48.261 -11 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">48.261 -11 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">50.261 -11 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">50.261 -11 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">52.261 -11 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">52.261 -11 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">54.261 -11 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">54.261 -11 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">56.261 -11 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">56.261 -11 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">58.261 -11 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">58.261 -11 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">60.261 -11 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">60.261 -11 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">62.261 -11 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">62.261 -11 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">64.261 -11 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">64.261 -11 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">66.261 -11 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">66.261 -11 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">68.261 -11 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">68.261 -11 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">70.261 -11 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">70.261 -11 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">72.261 -11 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">72.261 -11 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">74.261 -11 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">74.261 -11 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">76.261 -11 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">76.261 -11 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">78.261 -11 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">78.261 -11 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">80.261 -11 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">80.261 -11 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">82.261 -11 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">82.261 -11 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">84.261 -11 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">84.261 -11 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_1"> <pose frame="">2.3 11.4141 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">2.3 11.4141 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_1_0"> <pose frame="">0.3 11.4141 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">0.3 11.4141 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_1_0_0"> <pose frame="">-1.44134 11.4141 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">-1.44134 11.4141 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_1_0_0_0"> <pose frame="">-3.44134 11.4141 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">-3.44134 11.4141 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_1_0_0_0_0"> <pose frame="">-5.50641 11.4141 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">-5.50641 11.4141 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_1_0_0_0_0_0"> <pose frame="">-7.50641 11.4141 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">-7.50641 11.4141 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0"> <pose frame="">-9.273 2.772 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">-9.273 2.772 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0"> <pose frame="">-9.273 0.772 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">-9.273 0.772 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0"> <pose frame="">-9.273 -1.228 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">-9.273 -1.228 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_0"> <pose frame="">-9.273 -3.228 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">-9.273 -3.228 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_0_0"> <pose frame="">-9.273 -5.228 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">-9.273 -5.228 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_0_0_0"> <pose frame="">-9.273 -7.228 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">-9.273 -7.228 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_0_0_0_0"> <pose frame="">-9.273 -9.228 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">-9.273 -9.228 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_0_0_0_0_0"> <pose frame="">-9.241 -10 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">-9.241 -10 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1"> <pose frame="">29.336 21.471 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">29.336 21.471 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_0"> <pose frame="">29.336 23.471 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">29.336 23.471 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_0_0"> <pose frame="">29.336 25.471 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">29.336 25.471 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_0_0_0"> <pose frame="">29.336 27.471 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">29.336 27.471 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_0_0_0_0"> <pose frame="">29.336 29.471 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">29.336 29.471 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_0_0_0_0_0"> <pose frame="">29.336 31.471 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">29.336 31.471 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_0_0_0_0_0_0"> <pose frame="">29.336 33.471 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">29.336 33.471 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_0_0_0_0_0_0_0"> <pose frame="">29.336 35.471 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">29.336 35.471 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_0_0_0_0_0_0_0_0"> <pose frame="">29.336 37.471 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">29.336 37.471 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_0_0_0_0_0_0_0_0_0"> <pose frame="">29.336 39.471 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">29.336 39.471 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_0_0_0_0_0_0_0_0_0_0"> <pose frame="">29.336 41.471 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">29.336 41.471 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">29.336 43.471 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">29.336 43.471 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">29.336 45.471 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">29.336 45.471 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">29.336 47.471 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">29.336 47.471 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">29.336 49.471 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">29.336 49.471 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">29.336 51.471 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">29.336 51.471 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">29.336 53.471 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">29.336 53.471 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">29.336 55.471 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">29.336 55.471 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">29.336 57.471 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">29.336 57.471 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">29.336 59.471 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">29.336 59.471 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">29.336 61.471 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">29.336 61.471 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">29.336 63.471 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">29.336 63.471 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">29.336 65.472 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">29.336 65.472 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">29.336 67.871 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">29.336 67.871 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">29.336 69.871 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">29.336 69.871 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">29.336 71.871 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">29.336 71.871 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1"> <pose frame="">29.336 66 0.003 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">29.336 66 0.003 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_1"> <pose frame="">29.336 19.471 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">29.336 19.471 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_1_0"> <pose frame="">29.336 17.471 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">29.336 17.471 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_1_0_0"> <pose frame="">29.336 15.472 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">29.336 15.472 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_1_0_0_0"> <pose frame="">29.336 13.472 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">29.336 13.472 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_1_0_0_0_0"> <pose frame="">29.361 12.214 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">29.361 12.214 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_1_1"> <pose frame="">85.461 5.597 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">85.461 5.597 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_1_1_0"> <pose frame="">85.461 3.597 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">85.461 3.597 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_1_1_0_0"> <pose frame="">85.461 1.597 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">85.461 1.597 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_1_1_0_0_0"> <pose frame="">85.461 -0.403 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">85.461 -0.403 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_1_1_0_0_0_0"> <pose frame="">85.461 -2.403 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">85.461 -2.403 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_1_1_0_0_0_0_0"> <pose frame="">85.461 -4.403 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">85.461 -4.403 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_1_1_0_0_0_0_0_0"> <pose frame="">85.461 -6.403 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">85.461 -6.403 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_1_1_0_0_0_0_0_0_0"> <pose frame="">85.461 -8.403 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">85.461 -8.403 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_1_1_0_0_0_0_0_0_0_0"> <pose frame="">85.461 -9.99988 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">85.461 -9.99988 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_1_1_1"> <pose frame="">85.461 7.597 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">85.461 7.597 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_1_1_1_0"> <pose frame="">85.461 9.597 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">85.461 9.597 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_1_0_0_0_0"> <pose frame="">7.5 12.214 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">7.5 12.214 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_1_0_0_0_0_0"> <pose frame="">7.5 14.214 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">7.5 14.214 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_1_0_0_0_0_0_0"> <pose frame="">7.5 16.214 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">7.5 16.214 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_1_0_0_0_0_0_0_0"> <pose frame="">7.5 18.214 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">7.5 18.214 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_1_0_0_0_0_0_0_0_0"> <pose frame="">7.5 20.214 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">7.5 20.214 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_1_0_0_0_0_0_0_0_0_0"> <pose frame="">7.5 22.214 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">7.5 22.214 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_1_0_0_0_0_0_0_0_0_0_0"> <pose frame="">7.5 24.214 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">7.5 24.214 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">7.5 25 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">7.5 25 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">7.5 27 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">7.5 27 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">7.5 29 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">7.5 29 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">7.5 31 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">7.5 31 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">7.5 32.968 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">7.5 32.968 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">7.5 34.968 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">7.5 34.968 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">7.5 36.968 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">7.5 36.968 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">7.5 38.968 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">7.5 38.968 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">7.5 40.968 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">7.5 40.968 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">7.5 42.968 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">7.5 42.968 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">7.5 44.968 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">7.5 44.968 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">7.5 46.968 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">7.5 46.968 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">7.5 48.968 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">7.5 48.968 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">7.5 50.968 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">7.5 50.968 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">7.5 52 0.019 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">7.5 52 0.019 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">7.5 54 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">7.5 54 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">7.5 55.968 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">7.5 55.968 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">7.5 57.981 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">7.5 57.981 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">7.5 59.981 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">7.5 59.981 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">7.5 61.981 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">7.5 61.981 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">7.5 63.981 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">7.5 63.981 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">7.5 65.981 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">7.5 65.981 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">7.5 67.981 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">7.5 67.981 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">7.5 69.981 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">7.5 69.981 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">7.5 71.8 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">7.5 71.8 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1"> <pose frame="">29.7 -19.262 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">29.7 -19.262 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_0"> <pose frame="">29.7 -21.262 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">29.7 -21.262 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_0_0"> <pose frame="">29.7 -23.262 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">29.7 -23.262 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_0_0_0"> <pose frame="">29.7 -25.262 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">29.7 -25.262 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_0_0_0_0"> <pose frame="">29.7 -27.262 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">29.7 -27.262 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_0_0_0_0_0"> <pose frame="">29.7 -29.262 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">29.7 -29.262 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_0_0_0_0_0_0"> <pose frame="">29.7 -31.262 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">29.7 -31.262 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_0_0_0_0_0_0_0"> <pose frame="">29.7 -33.262 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">29.7 -33.262 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_0_0_0_0_0_0_0_0"> <pose frame="">29.7 -35.262 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">29.7 -35.262 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_0_0_0_0_0_0_0_0_0"> <pose frame="">29.7 -37.262 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">29.7 -37.262 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_0_0_0_0_0_0_0_0_0_0"> <pose frame="">29.7 -39.262 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">29.7 -39.262 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">29.7 -41.262 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">29.7 -41.262 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">29.7 -43.262 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">29.7 -43.262 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">29.7 -45.262 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">29.7 -45.262 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">29.7 -47.262 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">29.7 -47.262 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">29.7 -49.262 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">29.7 -49.262 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">29.7 -51.262 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">29.7 -51.262 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">29.7 -53.262 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">29.7 -53.262 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">29.7 -55.262 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">29.7 -55.262 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">29.7 -57.262 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">29.7 -57.262 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">29.7 -59.262 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">29.7 -59.262 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">29.7 -61.262 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">29.7 -61.262 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">29.7 -63.262 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">29.7 -63.262 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">29.7 -65.262 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">29.7 -65.262 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">29.7 -67.262 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">29.7 -67.262 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">29.7 -69.262 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">29.7 -69.262 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">29.6928 -70.4999 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">29.6928 -70.4999 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_1"> <pose frame="">29.7 -17.262 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">29.7 -17.262 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_1_0"> <pose frame="">29.7 -15.262 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">29.7 -15.262 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_1_0_0"> <pose frame="">29.7 -13.262 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">29.7 -13.262 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_1_0_0_0"> <pose frame="">29.7 -12 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">29.7 -12 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_1_0_0_0_0_0_0_0_0"> <pose frame="">7.127 -11.786 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">7.127 -11.786 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_1_0_0_0_0_0_0_0_0_0"> <pose frame="">7.127 -12.786 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">7.127 -12.786 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_1_0_0_0_0_0_0_0_0_0_0"> <pose frame="">7.127 -14.786 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">7.127 -14.786 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">7.127 -16.786 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">7.127 -16.786 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">7.127 -18.786 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">7.127 -18.786 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">7.127 -20.786 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">7.127 -20.786 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">7.127 -22.786 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">7.127 -22.786 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">7.127 -24.786 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">7.127 -24.786 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">7.127 -26.786 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">7.127 -26.786 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">7.127 -28.786 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">7.127 -28.786 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">7.127 -30.786 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">7.127 -30.786 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">7.127 -32.786 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">7.127 -32.786 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">7.127 -34.786 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">7.127 -34.786 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">7.127 -36.786 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">7.127 -36.786 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">7.127 -38.786 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">7.127 -38.786 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">7.127 -40.786 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">7.127 -40.786 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">7.127 -42.786 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">7.127 -42.786 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">7.127 -44.786 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">7.127 -44.786 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">7.127 -46.786 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">7.127 -46.786 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">7.19359 -47.7579 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">7.19359 -47.7579 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_1"> <pose frame="">-9.273 4.772 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">-9.273 4.772 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_1_0"> <pose frame="">-9.273 5.8 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">-9.273 5.8 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_1_0_0"> <pose frame="">-9.273 7.8 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">-9.273 7.8 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_1_0_0_0"> <pose frame="">-9.273 9.8 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">-9.273 9.8 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_3_0_1_0_0_0_0"> <pose frame="">-9.273 11.8 -0.004 0 -0 1.5708</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">-9.273 11.8 -0.004 0 -0 1.5708</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_4_0_1"> <pose frame="">28.9936 -71.2999 -0.012647 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">28.9936 -71.2999 -0.012647 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_4_0_1_0"> <pose frame="">26.9936 -71.2999 -0.012647 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">26.9936 -71.2999 -0.012647 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_4_0_1_0_0"> <pose frame="">24.9936 -71.2999 -0.012647 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">24.9936 -71.2999 -0.012647 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_4_0_1_0_0_0"> <pose frame="">22.9936 -71.2999 -0.012647 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">22.9936 -71.2999 -0.012647 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_4_0_1_0_0_0_0"> <pose frame="">20.9936 -71.2999 -0.012647 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">20.9936 -71.2999 -0.012647 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_4_0_1_0_0_0_0_0"> <pose frame="">18.9936 -71.2999 -0.012647 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">18.9936 -71.2999 -0.012647 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_4_0_1_0_0_0_0_0_0"> <pose frame="">16.9936 -71.2999 -0.012647 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">16.9936 -71.2999 -0.012647 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_4_0_1_0_0_0_0_0_0_0"> <pose frame="">14.9936 -71.2999 0.019 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">14.9936 -71.2999 0.019 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_4_0_1_0_0_0_0_0_0_0_0"> <pose frame="">12.9936 -71.2999 0.019 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">12.9936 -71.2999 0.019 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_4_0_1_0_0_0_0_0_0_0_0_0"> <pose frame="">10.9936 -71.2999 0.019 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">10.9936 -71.2999 0.019 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_4_0_1_0_0_0_0_0_0_0_0_0_0"> <pose frame="">8.9936 -71.2999 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">8.9936 -71.2999 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_4_0_1_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">6.9936 -71.2999 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">6.9936 -71.2999 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_4_0_1_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">4.9936 -71.2999 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">4.9936 -71.2999 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_4_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">2.9936 -71.2999 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">2.9936 -71.2999 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_4_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">0.9936 -71.2999 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">0.9936 -71.2999 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_4_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">-1.0064 -71.2999 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">-1.0064 -71.2999 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_4_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">-3.0064 -71.2999 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">-3.0064 -71.2999 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_4_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">-5.0064 -71.2999 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">-5.0064 -71.2999 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_4_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1"> <pose frame="">5.927 -48.5579 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">5.927 -48.5579 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_4_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0"> <pose frame="">3.927 -48.5579 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">3.927 -48.5579 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_4_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_0"> <pose frame="">1.927 -48.5579 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">1.927 -48.5579 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_4_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_0_0"> <pose frame="">-0.073 -48.5579 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">-0.073 -48.5579 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_4_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_0_0_0"> <pose frame="">-2.073 -48.5579 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">-2.073 -48.5579 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_4_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_0_0_0_0"> <pose frame="">-4.073 -48.5579 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">-4.073 -48.5579 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <model name="wood_wall_4_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_0_0_0_0_0"> <pose frame="">-6.073 -48.5579 -0.004 0 -0 0</pose> <scale>1 1 1</scale> <link name="woodwall::body"> <pose frame="">-6.073 -48.5579 -0.004 0 -0 0</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>0 0 0 0 -0 0</acceleration> <wrench>0 0 0 0 -0 0</wrench> </link> </model> <light name="sun"> <pose frame="">-11.8208 -19.3843 17.2198 0 -0 0</pose> </light> </state> <wind/> <model name="large_concrete_ground_0"> <pose frame="">1.7672 -0.285753 0 0 -0 0</pose> <static>1</static> <link name="largeconcreteground::body"> <collision name="largeconcreteground-collision"> <pose frame="">0 0 0.016 0 -0 0</pose> <geometry> <box> <size>22.938 22.954 0.016</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="largeconcreteground"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://large_concrete_ground/meshes/largeconcreteground.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0"> <pose frame="">-8.2729 2.77181 -0.004065 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0"> <pose frame="">-8.2729 0.771809 -0.004065 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0"> <pose frame="">-8.2729 -1.22819 -0.004065 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_0"> <pose frame="">-8.2729 -3.22819 -0.004065 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="large_concrete_ground_3"> <pose frame="">15.2191 22.7142 0 0 -0 0</pose> <static>1</static> <link name="largeconcreteground::body"> <collision name="largeconcreteground-collision"> <pose frame="">0 0 0.016 0 -0 0</pose> <geometry> <box> <size>22.938 22.954 0.016</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="largeconcreteground"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://large_concrete_ground/meshes/largeconcreteground.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <audio> <device>default</device> </audio> <model name="Purple.png"> <link name="link"> <visual name="visual"> <geometry> <box> <size>0.001 0.001 0.001</size> </box> </geometry> <material> <script> <uri>file://custom_textures/materials/scripts/custom.material</uri> <name>Purple.png</name> </script> </material> <transparency>1</transparency> </visual> <self_collide>0</self_collide> <inertial> <pose frame="">0 0 0 0 -0 0</pose> <inertia> <ixx>1</ixx> <ixy>0</ixy> <ixz>0</ixz> <iyy>1</iyy> <iyz>0</iyz> <izz>1</izz> </inertia> <mass>1</mass> </inertial> <enable_wind>0</enable_wind> <kinematic>0</kinematic> </link> <pose frame="">0 0 0 0 -0 0</pose> </model> <model name="large_concrete_ground_5"> <pose frame="">24.715 -23.2893 0 0 -0 0</pose> <static>1</static> <link name="largeconcreteground::body"> <collision name="largeconcreteground-collision"> <pose frame="">0 0 0.016 0 -0 0</pose> <geometry> <box> <size>22.938 22.954 0.016</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="largeconcreteground"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://large_concrete_ground/meshes/largeconcreteground.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_1_0_0_0_0"> <pose frame="">12.1139 12.2143 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_1_0_0_0_0_0"> <pose frame="">12.1139 14.2143 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_1_0_0_0_0_0_0"> <pose frame="">12.1139 16.2143 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="Orange.png"> <link name="link"> <visual name="visual"> <geometry> <box> <size>0.001 0.001 0.001</size> </box> </geometry> <material> <script> <uri>file://custom_textures/materials/scripts/custom.material</uri> <name>Gazebo/TurquoiseGlow</name> </script> </material> <transparency>1</transparency> </visual> <self_collide>0</self_collide> <inertial> <pose frame="">0 0 0 0 -0 0</pose> <inertia> <ixx>1</ixx> <ixy>0</ixy> <ixz>0</ixz> <iyy>1</iyy> <iyz>0</iyz> <izz>1</izz> </inertia> <mass>1</mass> </inertial> <enable_wind>0</enable_wind> <kinematic>0</kinematic> </link> <pose frame="">0 0 0 0 -0 0</pose> </model> <model name="box_0"> <pose frame="">16.0909 -1.68691 0.500895 0 -0 0</pose> <link name="link"> <inertial> <mass>1</mass> <pose frame="">0 0 0 0 -0 0</pose> <inertia> <ixx>1</ixx> <ixy>0</ixy> <ixz>0</ixz> <iyy>1</iyy> <iyz>0</iyz> <izz>1</izz> </inertia> </inertial> <collision name="collision"> <geometry> <box> <size>1 0 1</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> <laser_retro>0</laser_retro> </collision> <visual name="visual"> <geometry> <box> <size>1 0 1</size> </box> </geometry> <material> <script> <uri>file://media/materials/scripts/gazebo.material</uri> <name>Gazebo/Blue</name> </script> </material> </visual> <self_collide>0</self_collide> <enable_wind>0</enable_wind> <kinematic>0</kinematic> </link> <enable_wind>0</enable_wind> </model> <model name="box_1"> <pose frame="">19.0243 -0.351141 0.502887 0 -0 0</pose> <link name="link"> <inertial> <mass>1</mass> <pose frame="">0 0 0 0 -0 0</pose> <inertia> <ixx>1</ixx> <ixy>0</ixy> <ixz>0</ixz> <iyy>1</iyy> <iyz>0</iyz> <izz>1</izz> </inertia> </inertial> <collision name="collision"> <geometry> <box> <size>1 1 1</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> <laser_retro>0</laser_retro> </collision> <visual name="visual"> <geometry> <box> <size>1 1 1</size> </box> </geometry> <material> <script> <uri>file://media/materials/scripts/gazebo.material</uri> <name>Gazebo/Blue</name> </script> </material> </visual> <self_collide>0</self_collide> <enable_wind>0</enable_wind> <kinematic>0</kinematic> </link> <enable_wind>0</enable_wind> </model> <model name="box_1_0"> <pose frame="">17.577 -23.4358 0.772896 0.000212 -1e-06 0</pose> <link name="link"> <inertial> <mass>1</mass> <pose frame="">0 0 0 0 -0 0</pose> <inertia> <ixx>1</ixx> <ixy>0</ixy> <ixz>0</ixz> <iyy>1</iyy> <iyz>0</iyz> <izz>1</izz> </inertia> </inertial> <collision name="collision"> <geometry> <box> <size>1 0 1</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="visual"> <geometry> <box> <size>1 0 1</size> </box> </geometry> <material> <script> <uri>file://media/materials/scripts/gazebo.material</uri> <name>Gazebo/Yellow</name> </script> </material> </visual> <self_collide>0</self_collide> <enable_wind>0</enable_wind> <kinematic>0</kinematic> </link> </model> <model name="box_1_1"> <pose frame="">18.3214 24.8386 0.75083 0 -0 0</pose> <link name="link"> <inertial> <mass>1</mass> <pose frame="">0 0 0 0 -0 0</pose> <inertia> <ixx>1</ixx> <ixy>0</ixy> <ixz>0</ixz> <iyy>1</iyy> <iyz>0</iyz> <izz>1</izz> </inertia> </inertial> <collision name="collision"> <geometry> <box> <size>1 1 1</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> <laser_retro>0</laser_retro> </collision> <visual name="visual"> <geometry> <box> <size>1 1 1</size> </box> </geometry> <material> <script> <uri>file://media/materials/scripts/gazebo.material</uri> <name>Gazebo/Red</name> </script> </material> </visual> <self_collide>0</self_collide> <enable_wind>0</enable_wind> <kinematic>0</kinematic> </link> <enable_wind>0</enable_wind> </model> <model name="sphere_0_0"> <pose frame="">-2.38391 -0.026296 0.75083 0 -0 0</pose> <link name="link"> <inertial> <mass>1</mass> <pose frame="">0 0 0 0 -0 0</pose> <inertia> <ixx>1</ixx> <ixy>0</ixy> <ixz>0</ixz> <iyy>1</iyy> <iyz>0</iyz> <izz>1</izz> </inertia> </inertial> <collision name="collision"> <geometry> <sphere> <radius>0.5</radius> </sphere> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="visual"> <geometry> <sphere> <radius>0.5</radius> </sphere> </geometry> <material> <script> <uri>file://media/materials/scripts/gazebo.material</uri> <name>Gazebo/Indigo</name> </script> </material> </visual> <self_collide>0</self_collide> <enable_wind>0</enable_wind> <kinematic>0</kinematic> </link> </model> <model name="large_concrete_ground_8"> <pose frame="">38.219 -0.461742 0 0 -0 0</pose> <static>1</static> <link name="largeconcreteground::body"> <collision name="largeconcreteground-collision"> <pose frame="">0 0 0.016 0 -0 0</pose> <geometry> <box> <size>22.938 22.954 0.016</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="largeconcreteground"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://large_concrete_ground/meshes/largeconcreteground.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="box_1_0_0_0"> <pose frame="">31.4506 -15.1575 0.757751 0 -0 0</pose> <link name="link"> <inertial> <mass>1</mass> <pose frame="">0 0 0 0 -0 0</pose> <inertia> <ixx>1</ixx> <ixy>0</ixy> <ixz>0</ixz> <iyy>1</iyy> <iyz>0</iyz> <izz>1</izz> </inertia> </inertial> <collision name="collision"> <geometry> <box> <size>1 0 1</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="visual"> <geometry> <box> <size>1 0 1</size> </box> </geometry> <material> <script> <uri>file://media/materials/scripts/gazebo.material</uri> <name>Gazebo/TurquoiseGlow</name> </script> </material> </visual> <self_collide>0</self_collide> <enable_wind>0</enable_wind> <kinematic>0</kinematic> </link> </model> <model name="large_concrete_ground_11"> <pose frame="">15.3411 -46.2858 0 0 -0 0</pose> <static>1</static> <link name="largeconcreteground::body"> <collision name="largeconcreteground-collision"> <pose frame="">0 0 0.016 0 -0 0</pose> <geometry> <box> <size>22.938 22.954 0.016</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="largeconcreteground"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://large_concrete_ground/meshes/largeconcreteground.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1"> <pose frame="">25.2047 -19.2624 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_0"> <pose frame="">25.2047 -21.2624 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_0_0"> <pose frame="">25.2047 -23.2624 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_0_0_0"> <pose frame="">25.2047 -25.2624 -0.004065 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_0_0_0_0"> <pose frame="">25.2047 -27.2624 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_0_0_0_0_0"> <pose frame="">25.2047 -29.2624 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_0_0_0_0_0_0"> <pose frame="">25.2047 -31.2624 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="box_1_1_1"> <pose frame="">31.4808 -34.0357 0.757752 -2e-06 0 0</pose> <link name="link"> <inertial> <mass>1</mass> <pose frame="">0 0 0 0 -0 0</pose> <inertia> <ixx>1</ixx> <ixy>0</ixy> <ixz>0</ixz> <iyy>1</iyy> <iyz>0</iyz> <izz>1</izz> </inertia> </inertial> <collision name="collision"> <geometry> <box> <size>1 1 1</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> <laser_retro>0</laser_retro> </collision> <visual name="visual"> <geometry> <box> <size>1 1 1</size> </box> </geometry> <material> <script> <uri>file://media/materials/scripts/gazebo.material</uri> <name>Gazebo/Red</name> </script> </material> </visual> <self_collide>0</self_collide> <enable_wind>0</enable_wind> <kinematic>0</kinematic> </link> <enable_wind>0</enable_wind> </model> <model name="box_1_1_1_0"> <pose frame="">14.2511 -48.3964 0.757753 -2e-06 0 0</pose> <link name="link"> <inertial> <mass>1</mass> <pose frame="">0 0 0 0 -0 0</pose> <inertia> <ixx>1</ixx> <ixy>0</ixy> <ixz>0</ixz> <iyy>1</iyy> <iyz>0</iyz> <izz>1</izz> </inertia> </inertial> <collision name="collision"> <geometry> <box> <size>1 1 1</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> <laser_retro>0</laser_retro> </collision> <visual name="visual"> <geometry> <box> <size>1 1 1</size> </box> </geometry> <material> <script> <uri>file://media/materials/scripts/gazebo.material</uri> <name>Gazebo/Green</name> </script> </material> </visual> <self_collide>0</self_collide> <enable_wind>0</enable_wind> <kinematic>0</kinematic> </link> <enable_wind>0</enable_wind> </model> <model name="sphere_0_1"> <pose frame="">-2.63313 8.3643 0.773998 0 -0 0</pose> <link name="link"> <inertial> <mass>1</mass> <pose frame="">0 0 0 0 -0 0</pose> <inertia> <ixx>1</ixx> <ixy>0</ixy> <ixz>0</ixz> <iyy>1</iyy> <iyz>0</iyz> <izz>1</izz> </inertia> </inertial> <collision name="collision"> <geometry> <sphere> <radius>0.5</radius> </sphere> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="visual"> <geometry> <sphere> <radius>0.5</radius> </sphere> </geometry> <material> <script> <uri>file://media/materials/scripts/gazebo.material</uri> <name>Gazebo/Purple</name> </script> </material> </visual> <self_collide>0</self_collide> <enable_wind>0</enable_wind> <kinematic>0</kinematic> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1"> <pose frame="">25.3357 21.4715 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_0"> <pose frame="">25.3357 23.4715 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_0_0"> <pose frame="">25.3357 25.4715 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_0_0_0"> <pose frame="">25.3357 27.4715 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_0_0_0_0"> <pose frame="">25.3357 29.4715 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="large_concrete_ground_14"> <pose frame="">16.4385 45.4808 0 0 -0 0</pose> <static>1</static> <link name="largeconcreteground::body"> <collision name="largeconcreteground-collision"> <pose frame="">0 0 0.016 0 -0 0</pose> <geometry> <box> <size>22.938 22.954 0.016</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="largeconcreteground"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://large_concrete_ground/meshes/largeconcreteground.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="box_1_1_0_0"> <pose frame="">31.5955 14.5809 0.750832 -2e-06 0 0</pose> <link name="link"> <inertial> <mass>1</mass> <pose frame="">0 0 0 0 -0 0</pose> <inertia> <ixx>1</ixx> <ixy>0</ixy> <ixz>0</ixz> <iyy>1</iyy> <iyz>0</iyz> <izz>1</izz> </inertia> </inertial> <collision name="collision"> <geometry> <box> <size>1 1 1</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> <laser_retro>0</laser_retro> </collision> <visual name="visual"> <geometry> <box> <size>1 1 1</size> </box> </geometry> <material> <script> <uri>file://media/materials/scripts/gazebo.material</uri> <name>Gazebo/Black</name> </script> </material> </visual> <self_collide>0</self_collide> <enable_wind>0</enable_wind> <kinematic>0</kinematic> </link> <enable_wind>0</enable_wind> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_0_0_0_0_0"> <pose frame="">25.3357 31.4715 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="box_1_0_1"> <pose frame="">31.1865 33.4643 0.742249 0 -0 1.5708</pose> <link name="link"> <inertial> <mass>1</mass> <pose frame="">0 0 0 0 -0 0</pose> <inertia> <ixx>1</ixx> <ixy>0</ixy> <ixz>0</ixz> <iyy>1</iyy> <iyz>0</iyz> <izz>1</izz> </inertia> </inertial> <collision name="collision"> <geometry> <box> <size>1 1 1</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="visual"> <geometry> <box> <size>1 1 1</size> </box> </geometry> <material> <script> <uri>file://media/materials/scripts/gazebo.material</uri> <name>Gazebo/Yellow</name> </script> </material> </visual> <self_collide>0</self_collide> <enable_wind>0</enable_wind> <kinematic>0</kinematic> </link> </model> <model name="sphere_0_1_0"> <pose frame="">18.733 43.8858 0.757751 0 -0 0</pose> <link name="link"> <inertial> <mass>1</mass> <pose frame="">0 0 0 0 -0 0</pose> <inertia> <ixx>1</ixx> <ixy>0</ixy> <ixz>0</ixz> <iyy>1</iyy> <iyz>0</iyz> <izz>1</izz> </inertia> </inertial> <collision name="collision"> <geometry> <sphere> <radius>0.5</radius> </sphere> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="visual"> <geometry> <sphere> <radius>0.5</radius> </sphere> </geometry> <material> <script> <uri>file://media/materials/scripts/gazebo.material</uri> <name>Gazebo/Purple</name> </script> </material> </visual> <self_collide>0</self_collide> <enable_wind>0</enable_wind> <kinematic>0</kinematic> </link> </model> <model name="large_concrete_ground_1"> <pose frame="">24.7672 -0.266561 0 0 -0 0</pose> <static>1</static> <link name="largeconcreteground::body"> <collision name="largeconcreteground-collision"> <pose frame="">0 0 0.016 0 -0 0</pose> <geometry> <box> <size>22.938 22.954 0.016</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="largeconcreteground"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://large_concrete_ground/meshes/largeconcreteground.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="large_concrete_ground_18"> <pose frame="">61.219 -0.71076 0 0 -0 0</pose> <static>1</static> <link name="largeconcreteground::body"> <collision name="largeconcreteground-collision"> <pose frame="">0 0 0.016 0 -0 0</pose> <geometry> <box> <size>22.938 22.954 0.016</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="largeconcreteground"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://large_concrete_ground/meshes/largeconcreteground.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_1_0_0_0_0_0_0_0"> <pose frame="">12.1139 18.2143 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_1_0_0_0_0_0_0_0_0"> <pose frame="">12.1139 20.2143 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_1_0_0_0_0_0_0_0_0_0"> <pose frame="">12.1139 22.2143 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_1_0_0_0_0_0_0_0_0_0_0"> <pose frame="">12.1139 24.2143 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">12.0802 25.3211 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_0_0_0_0_0_0"> <pose frame="">25.3357 33.4715 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_0_0_0_0_0_0_0"> <pose frame="">25.3357 35.4715 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_0_0_0_0_0_0_0_0"> <pose frame="">25.3357 37.4715 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">12.1 27 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">12.1 29 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">12.1 31 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">12.1 32.9683 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">12.1 34.9683 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_0_0_0_0_0_0_0_0_0"> <pose frame="">25.3357 39.4715 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_0_0_0_0_0_0_0_0_0_0"> <pose frame="">25.3357 41.4715 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">12.1 36.9683 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">12.1 38.9683 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">12.1 40.9683 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">25.3357 43.4715 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">25.3357 45.4715 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">25.3357 47.4715 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">25.3357 49.4715 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">25.3357 51.4715 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">12.1 42.9683 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">12.1 44.9683 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">12.1 46.9683 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">12.1 48.9683 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">12.1 50.9683 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">12.2532 52.3035 0.019101 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="large_concrete_ground_21"> <pose frame="">17.2061 68.4808 0 0 -0 0</pose> <static>1</static> <link name="largeconcreteground::body"> <collision name="largeconcreteground-collision"> <pose frame="">0 0 0.016 0 -0 0</pose> <geometry> <box> <size>22.938 22.954 0.016</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="largeconcreteground"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://large_concrete_ground/meshes/largeconcreteground.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">12.1 54 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">25.3357 53.4715 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">25.3357 55.4715 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">12.1 55.9683 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">25.3357 57.4715 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">12.1 57.9809 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">25.3357 59.4715 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">12.1 59.9809 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">25.3357 61.4715 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">12.1 61.9809 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">25.3357 63.4715 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">12.1 63.9809 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">25.3357 65.4715 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_0_0_0_0_0_0_0_0"> <pose frame="">24.5357 66.6715 0.019105 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_0_0_0_0_0_0_0_0_0"> <pose frame="">22.5357 66.6715 0.019105 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_0_0_0_0_0_0_0_0_0_0"> <pose frame="">20.5357 66.6715 0.019105 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">18.5357 66.6715 0.019105 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">16.5357 66.6715 0.019105 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">14.5357 66.6715 0.019105 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">12.5357 66.6715 0.019105 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">12.1 65.9809 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_1"> <pose frame="">-10.273 4.772 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_1_0"> <pose frame="">-10.273 6.772 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_0_0"> <pose frame="">-10.273 -5.228 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_1"> <pose frame="">25.3357 19.4715 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_1_0"> <pose frame="">25.3357 17.4715 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_1_0_0"> <pose frame="">25.3357 15.4715 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_1_0_0_0"> <pose frame="">25.3357 13.4715 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2_0_0_0_0"> <pose frame="">30.261 6.39746 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2_0_0_0_0_0"> <pose frame="">32.261 6.39746 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2_0_0_0_0_0_0"> <pose frame="">34.261 6.39746 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2_0_0_0_0_0_0_0"> <pose frame="">36.261 6.39746 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2_0_0_0_0_0_0_0_0"> <pose frame="">38.261 6.39746 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2_0_0_0_0_0_0_0_0_0"> <pose frame="">40.261 6.39746 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2_0_0_0_0_0_0_0_0_0_0"> <pose frame="">42.261 6.39746 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">44.261 6.39746 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">46.261 6.39746 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">48.261 6.39746 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">50.261 6.39746 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">52.261 6.39746 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">54.261 6.39746 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">56.261 6.39746 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">58.261 6.39746 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">60.261 6.39746 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">62.261 6.39746 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">64.261 6.39746 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">66.261 6.39746 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">68.261 6.39746 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">70.261 6.39746 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_0"> <pose frame="">30.261 -5.599 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_0_0"> <pose frame="">32.261 -5.599 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_0_0_0"> <pose frame="">34.261 -5.599 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_0_0_0_0"> <pose frame="">36.261 -5.599 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_0_0_0_0_0"> <pose frame="">38.261 -5.599 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_0_0_0_0_0_0"> <pose frame="">40.261 -5.599 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_0_0_0_0_0_0_0"> <pose frame="">42.261 -5.599 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_0_0_0_0_0_0_0_0"> <pose frame="">44.261 -5.599 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_0_0_0_0_0_0_0_0_0"> <pose frame="">46.261 -5.599 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">48.261 -5.599 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">50.261 -5.599 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">52.261 -5.599 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">54.261 -5.599 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">56.261 -5.599 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">58.261 -5.599 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">60.261 -5.599 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">62.261 -5.599 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">64.261 -5.599 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">66.261 -5.599 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">68.261 -5.599 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">70.261 -5.599 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="large_concrete_ground_24"> <pose frame="">84.219 -0.775032 0 0 -0 0</pose> <static>1</static> <link name="largeconcreteground::body"> <collision name="largeconcreteground-collision"> <pose frame="">0 0 0.016 0 -0 0</pose> <geometry> <box> <size>22.938 22.954 0.016</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="largeconcreteground"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://large_concrete_ground/meshes/largeconcreteground.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">72.261 6.39746 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">72.261 -5.599 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">74.261 6.39746 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">74.261 -5.599 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">76.261 6.39746 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">76.261 -5.599 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_1_1"> <pose frame="">77.461 5.59746 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_1_1_0"> <pose frame="">77.461 3.59746 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_1_1_0_0"> <pose frame="">77.461 1.59746 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_1_1_0_0_0"> <pose frame="">77.461 -0.402541 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_1_1_0_0_0_0"> <pose frame="">77.461 -2.40254 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_1_1_0_0_0_0_0"> <pose frame="">77.461 -4.40254 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_1"> <pose frame="">25.2047 -17.2624 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_1_0"> <pose frame="">25.2047 -15.2624 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_1_0_0"> <pose frame="">25.2047 -13.2624 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_1_0_0_0"> <pose frame="">25.2047 -11.2106 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_1_0_0_0_0_0_0_0_0"> <pose frame="">12.127 -10.7856 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_1_0_0_0_0_0_0_0_0_0"> <pose frame="">12.127 -12.7857 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_1_0_0_0_0_0_0_0_0_0_0"> <pose frame="">12.127 -14.7857 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">12.127 -16.7857 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">12.127 -18.7857 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">12.127 -20.7857 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">12.127 -22.7857 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_0_0_0_0_0_0_0"> <pose frame="">25.2047 -33.2624 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_0_0_0_0_0_0_0_0"> <pose frame="">25.2047 -35.2624 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_0_0_0_0_0_0_0_0_0"> <pose frame="">25.2047 -37.2624 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_0_0_0_0_0_0_0_0_0_0"> <pose frame="">25.2047 -39.2624 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">25.2047 -41.2624 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">25.2047 -43.2624 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">25.2047 -45.2624 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">25.2047 -47.2624 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">25.2047 -49.2624 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">25.2047 -51.2624 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">25.2047 -53.2624 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">25.2047 -55.2624 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">25.2047 -57.2624 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">12.127 -24.7857 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">12.127 -26.7857 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">12.127 -28.7857 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">12.127 -30.7857 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">12.127 -32.7857 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">12.127 -34.7857 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">12.127 -36.7857 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">12.127 -38.7857 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">12.127 -40.7857 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">12.127 -42.7857 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">12.127 -44.7857 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">12.127 -46.7857 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="large_concrete_ground_25"> <pose frame="">17.8146 -69.2858 0 0 -0 0</pose> <static>1</static> <link name="largeconcreteground::body"> <collision name="largeconcreteground-collision"> <pose frame="">0 0 0.016 0 -0 0</pose> <geometry> <box> <size>22.938 22.954 0.016</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="largeconcreteground"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://large_concrete_ground/meshes/largeconcreteground.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">25.2047 -59.2624 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">25.2047 -61.2624 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">25.2047 -63.2624 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">25.2047 -65.2624 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">25.2047 -67.2624 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">12.1 67.9809 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">12.1 69.9809 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">25.3357 67.8715 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">25.3357 69.8715 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">25.3357 71.8715 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">12.1 71.9809 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">78.261 -5.599 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">80.261 -5.599 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">82.261 -5.599 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">84.261 -5.599 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">78.661 6.39746 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">80.661 6.39746 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">82.661 6.39746 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">84.661 6.39746 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">25.2047 -69.2624 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1"> <pose frame="">77.5627 5.99746 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1"> <pose frame="">24.6348 66.5686 0.002856 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="box_1_0_1_0"> <pose frame="">58.0928 -4.39894 1.02399 0 -0 6.1e-05</pose> <link name="link"> <inertial> <mass>1</mass> <pose frame="">0 0 0 0 -0 0</pose> <inertia> <ixx>1</ixx> <ixy>0</ixy> <ixz>0</ixz> <iyy>1</iyy> <iyz>0</iyz> <izz>1</izz> </inertia> </inertial> <collision name="collision"> <geometry> <box> <size>1 1 1</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="visual"> <geometry> <box> <size>1 1 1</size> </box> </geometry> <material> <script> <uri>file://media/materials/scripts/gazebo.material</uri> <name>Gazebo/TurquoiseGlow</name> </script> </material> </visual> <self_collide>0</self_collide> <enable_wind>0</enable_wind> <kinematic>0</kinematic> </link> </model> <model name="wood_wall_3_0_0_0_0_0_0"> <pose frame="">-9.273 -7.228 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_0_0_0_0"> <pose frame="">-9.273 -9.228 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_0_0_0_0_0"> <pose frame="">-9.24148 -11.6494 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_1_1_0_0_0_0_0_0"> <pose frame="">85.461 -6.403 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_1_1_0_0_0_0_0_0_0"> <pose frame="">85.461 -8.403 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_1_1_0_0_0_0_0_0_0_0"> <pose frame="">85.461 -9.99988 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_1_0_0_0_0"> <pose frame="">29.3606 12.2141 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_0_0_0_0_0_0_0_0_1"> <pose frame="">26.536 72.671 0.019 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_0_0_0_0_0_0_0_0_1_0"> <pose frame="">28.536 72.671 0.019 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_1_1_1"> <pose frame="">85.461 7.597 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_1_1_1_1_0"> <pose frame="">85.461 9.597 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">11 72.671 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">9 72.671 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_1_0_0"> <pose frame="">-9.273 7.8 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_1_0_0_0"> <pose frame="">-9.273 9.8 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="box_1_0_1_1"> <pose frame="">26.421 46.0738 1.00775 0 -0 1.5708</pose> <link name="link"> <inertial> <mass>1</mass> <pose frame="">0 0 0 0 -0 0</pose> <inertia> <ixx>1</ixx> <ixy>0</ixy> <ixz>0</ixz> <iyy>1</iyy> <iyz>0</iyz> <izz>1</izz> </inertia> </inertial> <collision name="collision"> <geometry> <box> <size>1 1 1</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="visual"> <geometry> <box> <size>1 1 1</size> </box> </geometry> <material> <script> <uri>file://media/materials/scripts/gazebo.material</uri> <name>Gazebo/Yellow</name> </script> </material> </visual> <self_collide>0</self_collide> <enable_wind>0</enable_wind> <kinematic>0</kinematic> </link> </model> <model name="wood_wall_4_0_1"> <pose frame="">28.9936 -71.2999 -0.012647 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">29.6928 -70.4999 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_4_0_1_0"> <pose frame="">26.9936 -71.2999 -0.012647 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_4_0_1_0_0"> <pose frame="">24.9936 -71.2999 -0.012647 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_4_0_1_0_0_0"> <pose frame="">22.9936 -71.2999 -0.012647 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_4_0_1_0_0_0_0"> <pose frame="">20.9936 -71.2999 -0.012647 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_4_0_1_0_0_0_0_0"> <pose frame="">18.9936 -71.2999 -0.012647 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_4_0_1_0_0_0_0_0_0"> <pose frame="">16.9936 -71.2999 -0.012647 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_4_0_1_0_0_0_0_0_0_0"> <pose frame="">14.9936 -71.2999 0.019 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_4_0_1_0_0_0_0_0_0_0_0"> <pose frame="">12.9936 -71.2999 0.019 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_4_0_1_0_0_0_0_0_0_0_0_0"> <pose frame="">10.9936 -71.2999 0.019 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_4_0_1_0_0_0_0_0_0_0_0_0_0"> <pose frame="">8.9936 -71.2999 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="large_concrete_ground_2"> <pose frame="">-4.5 -59.8582 0 0 -0 0</pose> <static>1</static> <link name="largeconcreteground::body"> <collision name="largeconcreteground-collision"> <pose frame="">0 0 0.016 0 -0 0</pose> <geometry> <box> <size>22.938 22.954 0.016</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="largeconcreteground"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://large_concrete_ground/meshes/largeconcreteground.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_4_0_1_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">6.9936 -71.2999 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_4_0_1_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">4.9936 -71.2999 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_4_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">2.9936 -71.2999 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_4_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">0.9936 -71.2999 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_4_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">-1.0064 -71.2999 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_4_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">-3.0064 -71.2999 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_4_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">-5.0064 -71.2999 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_4_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1"> <pose frame="">5.927 -48.5579 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_4_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0"> <pose frame="">3.927 -48.5579 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_4_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_0"> <pose frame="">1.927 -48.5579 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_4_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_0_0"> <pose frame="">-0.073 -48.5579 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_4_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_0_0_0"> <pose frame="">-2.073 -48.5579 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_4_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_0_0_0_0"> <pose frame="">-4.073 -48.5579 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_4_0_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_1_0_0_0_0_0_0"> <pose frame="">-6.073 -48.5579 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_0_0_1_0_0_0_0_0_0_0_0_1_0_0_1_1_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0_0"> <pose frame="">7.19359 -47.7579 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_0_0_0_0_0_0_1"> <pose frame="">6.327 -10.986 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_0_0_0_0_0_0_1_0"> <pose frame="">4.327 -10.986 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_0_0_0_0_0_0_1_0_0"> <pose frame="">2.327 -10.986 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_0_0_0_0_0_0_1_0_0_0"> <pose frame="">0.327 -10.986 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_0_0_0_0_0_0_1_0_0_0_0"> <pose frame="">-1.673 -10.986 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_0_0_0_0_0_0_1_0_0_0_0_0"> <pose frame="">-3.673 -10.986 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_0_0_0_0_0_0_1_0_0_0_0_0_0"> <pose frame="">-5.673 -10.986 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_0_0_0_0_0_0_1_0_0_0_0_0_0_0"> <pose frame="">-7.673 -10.986 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3_0_1_0_0_0_0"> <pose frame="">-9.273 11.8 -0.004 0 -0 1.5708</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2_0_0_0_0_1"> <pose frame="">6.3 11.4141 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0"> <pose frame="">4.3 11.4141 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_1"> <pose frame="">2.3 11.4141 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_1_0"> <pose frame="">0.3 11.4141 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_1_0_0"> <pose frame="">-1.44134 11.4141 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_1_0_0_0"> <pose frame="">-3.44134 11.4141 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_1_0_0_0_0"> <pose frame="">-5.50641 11.4141 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2_0_0_0_0_1_0_1_0_0_0_0_0"> <pose frame="">-7.50641 11.4141 -0.004 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> </world> </sdf>