/**
* "FNS" (Firnet NeuroScience), ver.3.x
*
* FNS is an event-driven Spiking Neural Network framework, oriented
* to data-driven neural simulations.
*
* (c) 2020, Gianluca Susi, Emanuele Paracone, Mario Salerno,
* Alessandro Cristini, Fernando Maestú.
*
* CITATION:
* When using FNS for scientific publications, cite us as follows:
*
* Gianluca Susi, Pilar Garcés, Alessandro Cristini, Emanuele Paracone,
* Mario Salerno, Fernando Maestú, Ernesto Pereda (2020).
* "FNS: an event-driven spiking neural network simulator based on the
* LIFL neuron model".
* Laboratory of Cognitive and Computational Neuroscience, UPM-UCM
* Centre for Biomedical Technology, Technical University of Madrid;
* University of Rome "Tor Vergata".
* Paper under review.
*
* FNS is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 3 as
* published by the Free Software Foundation.
*
* FNS is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with FNS. If not, see <http://www.gnu.org/licenses/>.
*
* -----------------------------------------------------------
*
* Website: http://www.fnsneuralsimulator.org
*
* Contacts: fnsneuralsimulator (at) gmail.com
* gianluca.susi82 (at) gmail.com
* emanuele.paracone (at) gmail.com
*
*
* -----------------------------------------------------------
* -----------------------------------------------------------
**/
package spiking.node;
public class FiringNeuron {
private Integer firingNodeId;
private Long firingNeuronId;
private Double firingTime;
private Boolean isExcitatory;
private Boolean isExternal;
public FiringNeuron(
Integer firingNodeId,
Long firingNeuronId,
Double firingTime,
Boolean isExcitatory,
Boolean isExternal){
this.firingNodeId=firingNodeId;
this.firingNeuronId=firingNeuronId;
this.firingTime=firingTime;
this.isExternal=isExternal;
if (isExternal)
this.isExcitatory=true;
else
this.isExcitatory=isExcitatory;
}
public Integer getFiringNodeId() {
return firingNodeId;
}
public Long getFiringNeuronId() {
return firingNeuronId;
}
public Double getFiringTime() {
return firingTime;
}
public Boolean isExcitatory() {
return isExcitatory;
}
public Boolean isExternal() {
return isExternal;
}
}