/**
* "FNS" (Firnet NeuroScience), ver.3.x
*
* FNS is an event-driven Spiking Neural Network framework, oriented
* to data-driven neural simulations.
*
* (c) 2020, Gianluca Susi, Emanuele Paracone, Mario Salerno,
* Alessandro Cristini, Fernando Maestú.
*
* CITATION:
* When using FNS for scientific publications, cite us as follows:
*
* Gianluca Susi, Pilar Garcés, Alessandro Cristini, Emanuele Paracone,
* Mario Salerno, Fernando Maestú, Ernesto Pereda (2020).
* "FNS: an event-driven spiking neural network simulator based on the
* LIFL neuron model".
* Laboratory of Cognitive and Computational Neuroscience, UPM-UCM
* Centre for Biomedical Technology, Technical University of Madrid;
* University of Rome "Tor Vergata".
* Paper under review.
*
* FNS is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 3 as
* published by the Free Software Foundation.
*
* FNS is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with FNS. If not, see <http://www.gnu.org/licenses/>.
*
* -----------------------------------------------------------
*
* Website: http://www.fnsneuralsimulator.org
*
* Contacts: fnsneuralsimulator (at) gmail.com
* gianluca.susi82 (at) gmail.com
* emanuele.paracone (at) gmail.com
*
*
* -----------------------------------------------------------
* -----------------------------------------------------------
**/
package spiking.node;
import java.io.Serializable;
public class SpikingSynapse implements Serializable{
private static final long serialVersionUID = -7182857769712861723L;
//private Synapse s;
private Long firingNeuronId;
private Long firingNodeId;
private Long burningNeuronId;
private Long burningNodeId;
private Double fireTime;
private Double burnTime;
private Boolean fromExternalSource;
private Double fromState;
private Double stepInState;
private Double postSynapticWeight;
private Double presynapticWeight;
private Double instantToFire;
public SpikingSynapse(
//Synapse s,
Long firingNeuronId,
Long firingNodeId,
Long burningNeuronId,
Long burningNodeId,
Double burnTime,
Boolean externalSource,
Double fromState,
Double stepInState,
Double postsynapticWeight,
Double presynapticWeight,
Double timeToFire,
Double fireTime){
//this.s=s;
this.firingNeuronId=firingNeuronId;
this.firingNodeId=firingNodeId;
this.burningNeuronId=burningNeuronId;
this.burningNodeId=burningNodeId;
this.burnTime=burnTime;
this.fromExternalSource=externalSource;
this.fromState=fromState;
this.stepInState=stepInState;
this.postSynapticWeight=postsynapticWeight;
this.presynapticWeight=presynapticWeight;
this.instantToFire=timeToFire;
this.fireTime=fireTime;
}
//public Synapse getS() {
// return s;
//}
public Double getFireTime() {
return fireTime;
}
public Boolean _externalSource(){
return fromExternalSource;
}
public Double getBurnTime() {
return burnTime;
}
public void setBurnTime(Double burnTime) {
this.burnTime = burnTime;
}
public Boolean _getFromExternalSource() {
return fromExternalSource;
}
public Double getFromState(){
return fromState;
}
public Double getStepInState() {
return stepInState;
}
public Double getPostSynapticWeight() {
return postSynapticWeight;
}
public Double getPresynapticWeight() {
return presynapticWeight;
}
public Double getInstantToFire() {
return instantToFire;
}
}