/**
* "FNS" (Firnet NeuroScience), ver.3.x
*
* FNS is an event-driven Spiking Neural Network framework, oriented
* to data-driven neural simulations.
*
* (c) 2020, Gianluca Susi, Emanuele Paracone, Mario Salerno,
* Alessandro Cristini, Fernando Maestú.
*
* CITATION:
* When using FNS for scientific publications, cite us as follows:
*
* Gianluca Susi, Pilar Garcés, Alessandro Cristini, Emanuele Paracone,
* Mario Salerno, Fernando Maestú, Ernesto Pereda (2020).
* "FNS: an event-driven spiking neural network simulator based on the
* LIFL neuron model".
* Laboratory of Cognitive and Computational Neuroscience, UPM-UCM
* Centre for Biomedical Technology, Technical University of Madrid;
* University of Rome "Tor Vergata".
* Paper under review.
*
* FNS is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 3 as
* published by the Free Software Foundation.
*
* FNS is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with FNS. If not, see <http://www.gnu.org/licenses/>.
*
* -----------------------------------------------------------
*
* Website: http://www.fnsneuralsimulator.org
*
* Contacts: fnsneuralsimulator (at) gmail.com
* gianluca.susi82 (at) gmail.com
* emanuele.paracone (at) gmail.com
*
*
* -----------------------------------------------------------
* -----------------------------------------------------------
**/
package spiking.node.neuron;
public class Neuron {
// private Integer index;
private Double state;
private Double timeToFire;
private Double lastFiringTime;
private Double lastBurningTime;
private Double preSynapticWeight;
public Double getState() {
return state;
}
public void setState(Double state) {
this.state = state;
}
public Double getTimeToFire() {
return timeToFire;
}
public void setTimeToFire(Double timeToFire) {
this.timeToFire = timeToFire;
}
public Double getLastFiringTime() {
return lastFiringTime;
}
public void setLastFiringTime(Double lastFiringTime) {
this.lastFiringTime = lastFiringTime;
}
public Double getLastBurningTime() {
return lastBurningTime;
}
public void setLastBurningTime(Double lastBurningTime) {
this.lastBurningTime = lastBurningTime;
}
public Double getPreSynapticWeight() {
return preSynapticWeight;
}
public void setPreSynapticWeight(Double preSynapticWeight) {
this.preSynapticWeight = preSynapticWeight;
}
}