#include "colors.inc"
camera {
location <4.00, 3.00, -7.00>
look_at <0.00,0.00,0.00>
}
#declare FSneuron =
sphere { <0.00, 0.00, -1000.00>, 0.10
pigment { color rgb<1.00, 1.00, 1.00> }
finish {
phong 1
}
}
#declare FSneuronMARKED =
sphere { <0.00, 0.00, -1000.00>, 0.17
pigment { color rgb<0.10, 0.10, 0.10> }
finish {
phong 1
}
}
light_source { <17.00, 95.00, -35.00> color White}
light_source { <-16.00, 20.00, 50.00> color White}
object {FSneuron}
object { FSneuron
translate <-2.00, -2.00, 998.00>
}
object { FSneuron
translate <-2.00, -1.00, 998.00>
}
object { FSneuron
translate <-2.00, 0.00, 998.00>
}
object { FSneuron
translate <-2.00, 1.00, 998.00>
}
object { FSneuron
translate <-2.00, 2.00, 998.00>
}
object { FSneuron
translate <-1.00, -2.00, 998.00>
}
object { FSneuron
translate <-1.00, -1.00, 998.00>
}
object { FSneuron
translate <-1.00, 0.00, 998.00>
}
object { FSneuron
translate <-1.00, 1.00, 998.00>
}
object { FSneuron
translate <-1.00, 2.00, 998.00>
}
object { FSneuron
translate <0.00, -2.00, 998.00>
}
object { FSneuron
translate <0.00, -1.00, 998.00>
}
object { FSneuron
translate <0.00, 0.00, 998.00>
}
object { FSneuron
translate <0.00, 1.00, 998.00>
}
object { FSneuron
translate <0.00, 2.00, 998.00>
}
object { FSneuron
translate <1.00, -2.00, 998.00>
}
object { FSneuron
translate <1.00, -1.00, 998.00>
}
object { FSneuron
translate <1.00, 0.00, 998.00>
}
object { FSneuron
translate <1.00, 1.00, 998.00>
}
object { FSneuron
translate <1.00, 2.00, 998.00>
}
object { FSneuron
translate <2.00, -2.00, 998.00>
}
object { FSneuron
translate <2.00, -1.00, 998.00>
}
object { FSneuron
translate <2.00, 0.00, 998.00>
}
object { FSneuron
translate <2.00, 1.00, 998.00>
}
object { FSneuron
translate <2.00, 2.00, 998.00>
}
object { FSneuron
translate <-2.00, -2.00, 999.00>
}
object { FSneuron
translate <-2.00, -1.00, 999.00>
}
object { FSneuron
translate <-2.00, 0.00, 999.00>
}
object { FSneuron
translate <-2.00, 1.00, 999.00>
}
object { FSneuron
translate <-2.00, 2.00, 999.00>
}
object { FSneuron
translate <-1.00, -2.00, 999.00>
}
object { FSneuronMARKED
translate <-1.00, -1.00, 999.00>
}
object { FSneuronMARKED
translate <-1.00, 0.00, 999.00>
}
object { FSneuronMARKED
translate <-1.00, 1.00, 999.00>
}
object { FSneuron
translate <-1.00, 2.00, 999.00>
}
object { FSneuron
translate <0.00, -2.00, 999.00>
}
object { FSneuronMARKED
translate <0.00, -1.00, 999.00>
}
object { FSneuronMARKED
translate <0.00, 0.00, 999.00>
}
object { FSneuronMARKED
translate <0.00, 1.00, 999.00>
}
object { FSneuron
translate <0.00, 2.00, 999.00>
}
object { FSneuron
translate <1.00, -2.00, 999.00>
}
object { FSneuronMARKED
translate <1.00, -1.00, 999.00>
}
object { FSneuronMARKED
translate <1.00, 0.00, 999.00>
}
object { FSneuronMARKED
translate <1.00, 1.00, 999.00>
}
object { FSneuron
translate <1.00, 2.00, 999.00>
}
object { FSneuron
translate <2.00, -2.00, 999.00>
}
object { FSneuron
translate <2.00, -1.00, 999.00>
}
object { FSneuron
translate <2.00, 0.00, 999.00>
}
object { FSneuron
translate <2.00, 1.00, 999.00>
}
object { FSneuron
translate <2.00, 2.00, 999.00>
}
object { FSneuron
translate <-2.00, -2.00, 1000.00>
}
object { FSneuron
translate <-2.00, -1.00, 1000.00>
}
object { FSneuron
translate <-2.00, 0.00, 1000.00>
}
object { FSneuron
translate <-2.00, 1.00, 1000.00>
}
object { FSneuron
translate <-2.00, 2.00, 1000.00>
}
object { FSneuron
translate <-1.00, -2.00, 1000.00>
}
object { FSneuronMARKED
translate <-1.00, -1.00, 1000.00>
}
object { FSneuronMARKED
translate <-1.00, 0.00, 1000.00>
}
object { FSneuronMARKED
translate <-1.00, 1.00, 1000.00>
}
object { FSneuron
translate <-1.00, 2.00, 1000.00>
}
object { FSneuron
translate <0.00, -2.00, 1000.00>
}
object { FSneuronMARKED
translate <0.00, -1.00, 1000.00>
}
object { FSneuronMARKED
translate <0.00, 0.00, 1000.00>
}
object { FSneuronMARKED
translate <0.00, 1.00, 1000.00>
}
object { FSneuron
translate <0.00, 2.00, 1000.00>
}
object { FSneuron
translate <1.00, -2.00, 1000.00>
}
object { FSneuronMARKED
translate <1.00, -1.00, 1000.00>
}
object { FSneuronMARKED
translate <1.00, 0.00, 1000.00>
}
object { FSneuronMARKED
translate <1.00, 1.00, 1000.00>
}
object { FSneuron
translate <1.00, 2.00, 1000.00>
}
object { FSneuron
translate <2.00, -2.00, 1000.00>
}
object { FSneuron
translate <2.00, -1.00, 1000.00>
}
object { FSneuron
translate <2.00, 0.00, 1000.00>
}
object { FSneuron
translate <2.00, 1.00, 1000.00>
}
object { FSneuron
translate <2.00, 2.00, 1000.00>
}
object { FSneuron
translate <-2.00, -2.00, 1001.00>
}
object { FSneuron
translate <-2.00, -1.00, 1001.00>
}
object { FSneuron
translate <-2.00, 0.00, 1001.00>
}
object { FSneuron
translate <-2.00, 1.00, 1001.00>
}
object { FSneuron
translate <-2.00, 2.00, 1001.00>
}
object { FSneuron
translate <-1.00, -2.00, 1001.00>
}
object { FSneuronMARKED
translate <-1.00, -1.00, 1001.00>
}
object { FSneuronMARKED
translate <-1.00, 0.00, 1001.00>
}
object { FSneuronMARKED
translate <-1.00, 1.00, 1001.00>
}
object { FSneuron
translate <-1.00, 2.00, 1001.00>
}
object { FSneuron
translate <0.00, -2.00, 1001.00>
}
object { FSneuronMARKED
translate <0.00, -1.00, 1001.00>
}
object { FSneuronMARKED
translate <0.00, 0.00, 1001.00>
}
object { FSneuronMARKED
translate <0.00, 1.00, 1001.00>
}
object { FSneuron
translate <0.00, 2.00, 1001.00>
}
object { FSneuron
translate <1.00, -2.00, 1001.00>
}
object { FSneuronMARKED
translate <1.00, -1.00, 1001.00>
}
object { FSneuronMARKED
translate <1.00, 0.00, 1001.00>
}
object { FSneuronMARKED
translate <1.00, 1.00, 1001.00>
}
object { FSneuron
translate <1.00, 2.00, 1001.00>
}
object { FSneuron
translate <2.00, -2.00, 1001.00>
}
object { FSneuron
translate <2.00, -1.00, 1001.00>
}
object { FSneuron
translate <2.00, 0.00, 1001.00>
}
object { FSneuron
translate <2.00, 1.00, 1001.00>
}
object { FSneuron
translate <2.00, 2.00, 1001.00>
}
object { FSneuron
translate <-2.00, -2.00, 1002.00>
}
object { FSneuron
translate <-2.00, -1.00, 1002.00>
}
object { FSneuron
translate <-2.00, 0.00, 1002.00>
}
object { FSneuron
translate <-2.00, 1.00, 1002.00>
}
object { FSneuron
translate <-2.00, 2.00, 1002.00>
}
object { FSneuron
translate <-1.00, -2.00, 1002.00>
}
object { FSneuron
translate <-1.00, -1.00, 1002.00>
}
object { FSneuron
translate <-1.00, 0.00, 1002.00>
}
object { FSneuron
translate <-1.00, 1.00, 1002.00>
}
object { FSneuron
translate <-1.00, 2.00, 1002.00>
}
object { FSneuron
translate <0.00, -2.00, 1002.00>
}
object { FSneuron
translate <0.00, -1.00, 1002.00>
}
object { FSneuron
translate <0.00, 0.00, 1002.00>
}
object { FSneuron
translate <0.00, 1.00, 1002.00>
}
object { FSneuron
translate <0.00, 2.00, 1002.00>
}
object { FSneuron
translate <1.00, -2.00, 1002.00>
}
object { FSneuron
translate <1.00, -1.00, 1002.00>
}
object { FSneuron
translate <1.00, 0.00, 1002.00>
}
object { FSneuron
translate <1.00, 1.00, 1002.00>
}
object { FSneuron
translate <1.00, 2.00, 1002.00>
}
object { FSneuron
translate <2.00, -2.00, 1002.00>
}
object { FSneuron
translate <2.00, -1.00, 1002.00>
}
object { FSneuron
translate <2.00, 0.00, 1002.00>
}
object { FSneuron
translate <2.00, 1.00, 1002.00>
}
object { FSneuron
translate <2.00, 2.00, 1002.00>
}
object {
cylinder { <-2.00, -2.00, -1.00>, <-2.00, -2.00, -2.00>, 0.02
pigment { color rgb<0.50, 0.50, 0.50> }
finish {
phong 1
}
}
}
object {
cylinder { <-2.00, 0.00, -2.00>, <-2.00, -1.00, -2.00>, 0.02
pigment { color rgb<0.50, 0.50, 0.50> }
finish {
phong 1
}
}
}
object {
cylinder { <-2.00, -1.00, -2.00>, <-2.00, 0.00, -2.00>, 0.02
pigment { color rgb<0.50, 0.50, 0.50> }
finish {
phong 1
}
}
}
object {
cylinder { <-2.00, 1.00, -2.00>, <-2.00, 0.00, -2.00>, 0.02
pigment { color rgb<0.50, 0.50, 0.50> }
finish {
phong 1
}
}
}
object {
cylinder { <-2.00, 0.00, -2.00>, <-2.00, 1.00, -2.00>, 0.02
pigment { color rgb<0.50, 0.50, 0.50> }
finish {
phong 1
}
}
}
object {
cylinder { <-1.00, 1.00, -2.00>, <-2.00, 1.00, -2.00>, 0.02
pigment { color rgb<0.50, 0.50, 0.50> }
finish {
phong 1
}
}
}
object {
cylinder { <-1.00, 2.00, -2.00>, <-2.00, 2.00, -2.00>, 0.02
pigment { color rgb<0.50, 0.50, 0.50> }
finish {
phong 1
}
}
}
object {
cylinder { <-1.00, -1.00, -2.00>, <-1.00, -2.00, -2.00>, 0.02
pigment { color rgb<0.50, 0.50, 0.50> }
finish {
phong 1
}
}
}
object {
cylinder { <0.00, -2.00, -2.00>, <-1.00, -2.00, -2.00>, 0.02
pigment { color rgb<0.50, 0.50, 0.50> }
finish {
phong 1
}
}
}
object {
cylinder { <-1.00, 0.00, -2.00>, <-1.00, -1.00, -2.00>, 0.02
pigment { color rgb<0.50, 0.50, 0.50> }
finish {
phong 1
}
}
}
object {
cylinder { <0.00, -1.00, -2.00>, <-1.00, -1.00, -2.00>, 0.02
pigment { color rgb<0.50, 0.50, 0.50> }
finish {
phong 1
}
}
}
object {
cylinder { <-1.00, -1.00, -2.00>, <-1.00, 0.00, -2.00>, 0.02
pigment { color rgb<0.50, 0.50, 0.50> }
finish {
phong 1
}
}
}
object {
cylinder { <0.00, 1.00, -2.00>, <-1.00, 1.00, -2.00>, 0.02
pigment { color rgb<0.50, 0.50, 0.50> }
finish {
phong 1
}
}
}
object {
cylinder { <0.00, 2.00, -2.00>, <-1.00, 2.00, -2.00>, 0.02
pigment { color rgb<0.50, 0.50, 0.50> }
finish {
phong 1
}
}
}
object {
cylinder { <-1.00, -2.00, -2.00>, <0.00, -2.00, -2.00>, 0.02
pigment { color rgb<0.50, 0.50, 0.50> }
finish {
phong 1
}
}
}
object {
cylinder { <1.00, -2.00, -2.00>, <0.00, -2.00, -2.00>, 0.02
pigment { color rgb<0.50, 0.50, 0.50> }
finish {
phong 1
}
}
}
object {
cylinder { <-1.00, -1.00, -2.00>, <0.00, -1.00, -2.00>, 0.02
pigment { color rgb<0.50, 0.50, 0.50> }
finish {
phong 1
}
}
}
object {
cylinder { <0.00, -1.00, -2.00>, <0.00, 0.00, -2.00>, 0.02
pigment { color rgb<0.50, 0.50, 0.50> }
finish {
phong 1
}
}
}
object {
cylinder { <1.00, 0.00, -2.00>, <0.00, 0.00, -2.00>, 0.02
pigment { color rgb<0.50, 0.50, 0.50> }
finish {
phong 1
}
}
}
object {
cylinder { <-1.00, 1.00, -2.00>, <0.00, 1.00, -2.00>, 0.02
pigment { color rgb<0.50, 0.50, 0.50> }
finish {
phong 1
}
}
}
object {
cylinder { <0.00, 0.00, -2.00>, <0.00, 1.00, -2.00>, 0.02
pigment { color rgb<0.50, 0.50, 0.50> }
finish {
phong 1
}
}
}
object {
cylinder { <1.00, 1.00, -2.00>, <0.00, 1.00, -2.00>, 0.02
pigment { color rgb<0.50, 0.50, 0.50> }
finish {
phong 1
}
}
}
object {
cylinder { <0.00, 2.00, -1.00>, <0.00, 2.00, -2.00>, 0.02
pigment { color rgb<0.50, 0.50, 0.50> }
finish {
phong 1
}
}
}
object {
cylinder { <0.00, -2.00, -2.00>, <1.00, -2.00, -2.00>, 0.02
pigment { color rgb<0.50, 0.50, 0.50> }
finish {
phong 1
}
}
}
object {
cylinder { <1.00, -1.00, -2.00>, <1.00, -2.00, -2.00>, 0.02
pigment { color rgb<0.50, 0.50, 0.50> }
finish {
phong 1
}
}
}
object {
cylinder { <2.00, -2.00, -2.00>, <1.00, -2.00, -2.00>, 0.02
pigment { color rgb<0.50, 0.50, 0.50> }
finish {
phong 1
}
}
}
object {
cylinder { <1.00, -1.00, -1.00>, <1.00, -1.00, -2.00>, 0.02
pigment { color rgb<0.50, 0.50, 0.50> }
finish {
phong 1
}
}
}
object {
cylinder { <1.00, -1.00, -2.00>, <1.00, 0.00, -2.00>, 0.02
pigment { color rgb<0.50, 0.50, 0.50> }
finish {
phong 1
}
}
}
object {
cylinder { <2.00, 0.00, -2.00>, <1.00, 0.00, -2.00>, 0.02
pigment { color rgb<0.50, 0.50, 0.50> }
finish {
phong 1
}
}
}
object {
cylinder { <1.00, 0.00, -1.00>, <1.00, 0.00, -2.00>, 0.02
pigment { color rgb<0.50, 0.50, 0.50> }
finish {
phong 1
}
}
}
object {
cylinder { <1.00, 0.00, -2.00>, <1.00, 1.00, -2.00>, 0.02
pigment { color rgb<0.50, 0.50, 0.50> }
finish {
phong 1
}
}
}
object {
cylinder { <1.00, 2.00, -2.00>, <1.00, 1.00, -2.00>, 0.02
pigment { color rgb<0.50, 0.50, 0.50> }
finish {
phong 1
}
}
}
object {
cylinder { <1.00, 1.00, -2.00>, <1.00, 2.00, -2.00>, 0.02
pigment { color rgb<0.50, 0.50, 0.50> }
finish {
phong 1
}
}
}
object {
cylinder { <2.00, 0.00, -2.00>, <2.00, -1.00, -2.00>, 0.02
pigment { color rgb<0.50, 0.50, 0.50> }
finish {
phong 1
}
}
}
object {
cylinder { <2.00, -1.00, -1.00>, <2.00, -1.00, -2.00>, 0.02
pigment { color rgb<0.50, 0.50, 0.50> }
finish {
phong 1
}
}
}
object {
cylinder { <2.00, -1.00, -2.00>, <2.00, 0.00, -2.00>, 0.02
pigment { color rgb<0.50, 0.50, 0.50> }
finish {
phong 1
}
}
}
object {
cylinder { <2.00, 1.00, -2.00>, <2.00, 0.00, -2.00>, 0.02
pigment { color rgb<0.50, 0.50, 0.50> }
finish {
phong 1
}
}
}
object {
cylinder { <2.00, 0.00, -1.00>, <2.00, 0.00, -2.00>, 0.02
pigment { color rgb<0.50, 0.50, 0.50> }
finish {
phong 1
}
}
}
object {
cylinder { <2.00, 2.00, -2.00>, <2.00, 1.00, -2.00>, 0.02
pigment { color rgb<0.50, 0.50, 0.50> }
finish {
phong 1
}
}
}
object {
cylinder { <1.00, 2.00, -2.00>, <2.00, 2.00, -2.00>, 0.02
pigment { color rgb<0.50, 0.50, 0.50> }
finish {
phong 1
}
}
}
object {
cylinder { <2.00, 1.00, -2.00>, <2.00, 2.00, -2.00>, 0.02
pigment { color rgb<0.50, 0.50, 0.50> }
finish {
phong 1
}
}
}
object {
cylinder { <2.00, 2.00, -1.00>, <2.00, 2.00, -2.00>, 0.02
pigment { color rgb<0.50, 0.50, 0.50> }
finish {
phong 1
}
}
}
object {
cylinder { <-1.00, -1.00, -1.00>, <-2.00, -1.00, -1.00>, 0.02
pigment { color rgb<0.50, 0.50, 0.50> }
finish {
phong 1
}
}
}
object {
cylinder { <-2.00, -1.00, 0.00>, <-2.00, -1.00, -1.00>, 0.02
pigment { color rgb<0.50, 0.50, 0.50> }
finish {
phong 1
}
}
}
object {
cylinder { <-2.00, 1.00, -1.00>, <-2.00, 0.00, -1.00>, 0.02
pigment { color rgb<0.50, 0.50, 0.50> }
finish {
phong 1
}
}
}
object {
cylinder { <-1.00, 0.00, -1.00>, <-2.00, 0.00, -1.00>, 0.02
pigment { color rgb<0.50, 0.50, 0.50> }
finish {
phong 1
}
}
}
object {
cylinder { <-2.00, 0.00, 0.00>, <-2.00, 0.00, -1.00>, 0.02
pigment { color rgb<0.50, 0.50, 0.50> }
finish {
phong 1
}
}
}
object {
cylinder { <-2.00, 1.00, -2.00>, <-2.00, 1.00, -1.00>, 0.02
pigment { color rgb<0.50, 0.50, 0.50> }
finish {
phong 1
}
}
}
object {
cylinder { <-2.00, 2.00, -1.00>, <-2.00, 1.00, -1.00>, 0.02
pigment { color rgb<0.50, 0.50, 0.50> }
finish {
phong 1
}
}
}
object {
cylinder { <-1.00, 1.00, -1.00>, <-2.00, 1.00, -1.00>, 0.02
pigment { color rgb<0.50, 0.50, 0.50> }
finish {
phong 1
}
}
}
object {
cylinder { <-2.00, 2.00, -2.00>, <-2.00, 2.00, -1.00>, 0.02
pigment { color rgb<0.50, 0.50, 0.50> }
finish {
phong 1
}
}
}
object {
cylinder { <-2.00, 2.00, 0.00>, <-2.00, 2.00, -1.00>, 0.02
pigment { color rgb<0.50, 0.50, 0.50> }
finish {
phong 1
}
}
}
object {
cylinder { <-1.00, -2.00, -2.00>, <-1.00, -2.00, -1.00>, 0.02
pigment { color rgb<0.50, 0.50, 0.50> }
finish {
phong 1
}
}
}
object {
cylinder { <-1.00, -1.00, -1.00>, <-1.00, -2.00, -1.00>, 0.02
pigment { color rgb<0.50, 0.50, 0.50> }
finish {
phong 1
}
}
}
object {
cylinder { <0.00, -2.00, -1.00>, <-1.00, -2.00, -1.00>, 0.02
pigment { color rgb<0.50, 0.50, 0.50> }
finish {
phong 1
}
}
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