function [previousStates, actions, rewardSims]=getDestinationTransitionProb(endState, Model,MBparameters)
%if state transitions are known no need to use model
% if MBparameters.knownTransitions==1
% % Ps=Environment.InversePs{endState};
% previousStates=Environment.PreviousStates{endState};
% actions=Environment.InverseActions{endState};
%
% %otherwise
%
% else
% Ps=Model.InversePs{endState};
previousStates=Model.PreviousStates{endState};
actions=Model.InverseActions{endState};
% end
rewardSims =Model.InverseReward{endState};
end