% define the keyboard mapping
% change these to your personal preferences
%
% the TREES toolbox: edit, visualize and analyze neuronal trees
% Copyright (C) 2009 Hermann Cuntz
function cgui_tree_keys
global cgui
% ui_ related:
cgui.keys.ui = {};
cgui.keys.ui {1} = char (30); % (arrow up) change active editor panel up
cgui.keys.ui {2} = char (31); % (arrow down) change active editor panel down
cgui.keys.ui {3} = char (28); % (arrow left) toggle editor on/off
cgui.keys.ui {4} = '!'; % 2nd: toggle editor on/off
cgui.keys.ui {5} = char (29); % (arrow right) toggle editor selection mode on/off
cgui.keys.ui {6} = '$'; % 2nd: toggle editor selection mode on/off
cgui.keys.ui {7} = char (17); % (ctrl q) select stk_ panel for edit
cgui.keys.ui {8} = char (23); % (ctrl w) select thr_ panel for edit
cgui.keys.ui {9} = char (5); % (ctrl e) select skl_ panel for edit
cgui.keys.ui {10} = char (18); % (ctrl r) select mtr_ panel for edit
cgui.keys.ui {11} = char (20); % (ctrl t) select ged_ panel for edit
% vis_ panel:
cgui.keys.vis = {};
cgui.keys.vis {1} = char (13); % (enter) clear axis and redraw all
cgui.keys.vis {2} = char (27); % (escape) axis tight
cgui.keys.vis {3} = '#'; % grid toggle
cgui.keys.vis {4} = '1'; % xy-view toggle
cgui.keys.vis {5} = '2'; % xz-view toggle
cgui.keys.vis {6} = '3'; % yz-view toggle
cgui.keys.vis {7} = '4'; % xyz-view
cgui.keys.vis {8} = 'o'; % shine - switches to opengl with a gouraud phong
cgui.keys.vis {9} = '\'; % axis on/off toggle
cgui.keys.vis {10} = '|'; % colorbar on/off toggle
cgui.keys.vis {11} = '_'; % scalebar on/off toggle
cgui.keys.vis {12} = 'q'; % zoom out a bit
cgui.keys.vis {13} = 'Q'; % zoom out more
cgui.keys.vis {14} = 'e'; % zoom in a bit
cgui.keys.vis {15} = 'E'; % zoom in more
cgui.keys.vis {16} = 'd'; % +x a bit
cgui.keys.vis {17} = 'D'; % +x more
cgui.keys.vis {18} = 'a'; % -x a bit
cgui.keys.vis {19} = 'A'; % -x more
cgui.keys.vis {20} = 'w'; % +y a bit
cgui.keys.vis {21} = 'W'; % +y more
cgui.keys.vis {22} = 's'; % -y a bit
cgui.keys.vis {23} = 'S'; % -y more
cgui.keys.vis {28} = 'z'; % third dimension - 1
cgui.keys.vis {29} = 'Z'; % third dimension - 5
cgui.keys.vis {30} = 'x'; % third dimension + 1
cgui.keys.vis {31} = 'X'; % third dimension + 5
% cat_ panel:
cgui.keys.cat = {};
cgui.keys.cat {1} = char (1); % (ctrl a) select previous tree in group
cgui.keys.cat {2} = char (4); % (ctrl d) select next tree in group
cgui.keys.cat {3} = char (26); % (ctrl z) undo changes on active tree
% stk_ panel:
cgui.keys.stk = {};
% overloaded keys:
cgui.keys.over = {};
cgui.keys.over {1} = 'c'; % general cut functions
cgui.keys.over {2} = 'C'; % 2nd general cut functions
cgui.keys.over {3} = 'v'; % preview rebuild (rebuild for skel. points)
cgui.keys.over {4} = 'V'; % rebuild (e.g. rebuild tree from subpoints)
cgui.keys.over {5} = 'f'; % decrease diameter
cgui.keys.over {6} = 'F'; % decrease diameter lots
cgui.keys.over {7} = 'r'; % increase diameter
cgui.keys.over {8} = 'R'; % increase diameter lots