#include "basemath3.h" double binomial(double n, double k) { assert(n >= 0.0); assert(k >= 0.0); double x= 0.0; double bi= 1; while (k > x) { bi*= (n-x); bi/= (k-x); x++; } return bi; } long double binomial(long double n, long double k) { assert(n >= 0.0L); assert(k >= 0.0L); long double x= 0.0L; long double bi= 1.0L; while (k > x) { bi*= (n-x); bi/= (k-x); x++; } return bi; } int binomial(int n, int k) { assert(n >= 0); assert(k >= 0); int x= 1; int j= max(k, n-k); int l= min(k, n-k); for (int i= n; i > j; i--) { x*= i; } for (int i= l; i > 1; i--) { x/= i; } return x; } template <class Type> inline Type ipower(Type x, int p) { assert(p > 0); Type y= x; for (int i= 0; i < p-1; i++) y*= x; return y; } double p_binomial(double n, double p, double k) { if (fabs(p-1.0) < 1.0e-9) { if (fabs(k-n) < 1.0e-9) return 1.0; else return 0.0; } if (p < 1.0e-9) { if (k < 1.0e-9) return 1.0; else return 0.0; } double val= binomial(n,k); val*= exp(k*log(p)); val*= exp((n-k)*log(1.0-p)); return val; } long double p_binomial(long double n, long double p, long double k) { if (fabsl(p-1.0L) < 1.0e-9L) { if (fabsl(k-n) < 1.0e-9L) return 1.0L; else return 0.0L; } if (p < 1.0e-9L) { if (k < 1.0e-9L) return 1.0L; else return 0.0L; } long double val= binomial(n,k); val*= expl(k*logl(p)); val*= expl((n-k)*logl(1.0L-p)); return val; }