/***************************************************************************
* NeuronModel.h *
* ------------------- *
* copyright : (C) 2011 by Jesus Garrido and Francisco Naveros *
* email : jgarrido@atc.ugr.es, fnaveros@atc.ugr.es *
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 3 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#ifndef NEURONMODEL_H_
#define NEURONMODEL_H_
/*!
* \file NeuronModel.h
*
* \author Jesus Garrido
* \author Francisco Naveros
* \date January 2011
*
* \note Modified on January 2012 in order to include time-driven simulation support in GPU.
* New state variables (TIME_DRIVEN_MODEL_CPU and TIME_DRIVEN_MODEL_GPU)
*
* This file declares a class which abstracts an spiking neural model.
*/
#include <string>
#include "../spike/EDLUTFileException.h"
#include "../../include/simulation/ExponentialTable.h"
#include "../../include/integration_method/IntegrationMethod.h"
using namespace std;
class VectorNeuronState;
class InternalSpike;
class PropagatedSpike;
class Interconnection;
class Neuron;
class NeuronModelPropagationDelayStructure;
enum NeuronModelType {EVENT_DRIVEN_MODEL, TIME_DRIVEN_MODEL_CPU, TIME_DRIVEN_MODEL_GPU};
/*!
* \class NeuronModel
*
* \brief Spiking neuron model
*
* This class abstracts the behavior of a neuron in a spiking neural network.
* It includes internal model functions which define the behavior of the model
* (initialization, update of the state, synapses effect...).
* This is only a virtual function (an interface) which defines the functions of the
* inherited classes.
*
* \author Jesus Garrido
* \date January 2011
*/
class NeuronModel {
private:
/*!
* \brief Neuron model type ID (LIFTimeDriven_1_2, TableBasedModel, etc.).
*/
string TypeID;
/*!
* \brief Neuron model description file.
*/
string ModelID;
protected:
/*!
* \brief Initial state of this neuron model
*/
VectorNeuronState * InitialState;
public:
NeuronModelPropagationDelayStructure * PropagationStructure;
/*!
* \brief Default constructor with parameters.
*
* It generates a new neuron model object without being initialized.
*
* \param NeuronTypeID Neuron model type.
* \param NeuronModelID Neuron model description file.
*/
NeuronModel(string NeuronTypeID,string NeuronModelID);
/*!
* \brief Class destructor.
*
* It destroys an object of this class.
*/
virtual ~NeuronModel();
/*!
* \brief It loads the neuron model description and tables (if necessary).
*
* It loads the neuron model description and tables (if necessary).
*/
virtual void LoadNeuronModel() throw (EDLUTFileException) = 0;
/*!
* \brief It initializes the neuron state to defined values.
*
* It initializes the neuron state to defined values.
*
*/
virtual VectorNeuronState * InitializeState() = 0;
/*!
* \brief It processes a propagated spike (input spike in the cell).
*
* It processes a propagated spike (input spike in the cell).
*
* \note This function doesn't generate the next propagated spike. It must be externally done.
*
* \param inter the interconection which propagate the spike
* \param target the neuron which receives the spike
* \param time the time of the spike.
*
* \return A new internal spike if someone is predicted. 0 if none is predicted.
*/
virtual InternalSpike * ProcessInputSpike(Interconnection * inter, Neuron * target, double time) = 0;
/*!
* \brief It gets the neuron type ID.
*
* It gets the neuron type ID.
*
* \return The identificator of the neuron type.
*/
string GetTypeID();
/*!
* \brief It gets the neuron model ID.
*
* It gets the neuron model ID.
*
* \return The identificator of the neuron model.
*/
string GetModelID();
/*!
* \brief It gets the neuron model type (event-driven or time-driven).
*
* It gets the neuron model type (event-driven or time-driven).
*
* \return The type of the neuron model.
*/
virtual enum NeuronModelType GetModelType() = 0;
/*!
* \brief It prints the neuron model info.
*
* It prints the current neuron model characteristics.
*
* \param out The stream where it prints the information.
*
* \return The stream after the printer.
*/
virtual ostream & PrintInfo(ostream & out) = 0;
/*!
* \brief It gets the VectorNeuronState.
*
* It gets the VectorNeuronState.
*
* \return The VectorNeuronState.
*/
//VectorNeuronState * GetVectorNeuronState();
inline VectorNeuronState * GetVectorNeuronState(){
return this->InitialState;
}
/*!
* \brief It initialice VectorNeuronState.
*
* It initialice VectorNeuronState.
*
* \param N_neurons cell number inside the VectorNeuronState.
*/
virtual void InitializeStates(int N_neurons, int OpenMPQueueIndex)=0;
/*!
* \brief It Checks if the neuron model has this connection type.
*
* It Checks if the neuron model has this connection type.
*
* \param Type input connection type.
*
* \return A a valid connection type for this neuron model.
*/
virtual int CheckSynapseTypeNumber(int Type)=0;
NeuronModelPropagationDelayStructure * GetNeuronModelPropagationDelayStructure();
};
#endif /* NEURONMODEL_H_ */