/***************************************************************************
* TimeDrivenNeuronModel_GPU.h *
* ------------------- *
* copyright : (C) 2013 by Francisco Naveros *
* email : fnaveros@atc.ugr.es *
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 3 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#ifndef TIMEDRIVENNEURONMODEL_GPU_H_
#define TIMEDRIVENNEURONMODEL_GPU_H_
/*!
* \file TimeDrivenNeuronModel_GPU.h
*
* \author Francisco Naveros
* \date May 2013
*
* This file declares a class which abstracts an time-driven neuron model in CPU for GPU.
*/
#include "./NeuronModel.h"
#include "../simulation/LoadTimeEvent_GPU.h"
#include "../integration_method/IntegrationMethod_GPU.h"
#include "../integration_method/LoadIntegrationMethod_GPU.h"
#include "../../include/neuron_model/TimeDrivenNeuronModel_GPU2.h"
#include <string>
using namespace std;
class InputSpike;
class VectorNeuronState;
/*!
* \class TimeDrivenNeuronModel_GPU
*
* \brief Time-Driven Spiking neuron model in CPU for GPU
*
* This class abstracts the behavior of a neuron in a time-driven spiking neural network.
* It includes internal model functions which define the behavior of the model
* (initialization, update of the state, synapses effect, next firing prediction...).
* This is only a virtual function (an interface) which defines the functions of the
* inherited classes.
*
* \author Francisco Naveros
* \date November 2012
*/
class TimeDrivenNeuronModel_GPU : public NeuronModel {
public:
/*!
* \brief Number of CUDA threads.
*/
int N_thread;
/*!
* \brief Number of CUDA blocks.
*/
int N_block;
/*!
* \brief integration time step.
*/
double TimeDrivenStep_GPU;
/*!
* \brief integration method in CPU for GPU.
*/
IntegrationMethod_GPU * integrationMethod_GPU;
/*!
* \brief barrier to synchronize the CPU and the GPU.
*/
cudaEvent_t stop;
/*!
* \brief GPU properties
*/
cudaDeviceProp prop;
/*!
* \brief Default constructor with parameters.
*
* It generates a new neuron model object without being initialized.
*
* \param NeuronTypeID Neuron model type.
* \param NeuronModelID Neuron model description file.
*/
TimeDrivenNeuronModel_GPU(string NeuronTypeID, string NeuronModelID);
/*!
* \brief Class destructor.
*
* It destroys an object of this class.
*/
virtual ~TimeDrivenNeuronModel_GPU();
/*!
* \brief Update the neuron state variables.
*
* It updates the neuron state variables.
*
* \param index The cell index inside the vector. if index=-1, updating all cell.
* \param The current neuron state.
* \param CurrentTime Current time.
*
* \return True if an output spike have been fired. False in other case.
*/
virtual bool UpdateState(int index, VectorNeuronState * State, double CurrentTime) = 0;
/*!
* \brief It gets the neuron model type (event-driven or time-driven).
*
* It gets the neuron model type (event-driven or time-driven).
*
* \return The type of the neuron model.
*/
enum NeuronModelType GetModelType();
/*!
* \brief It initialice VectorNeuronState.
*
* It initialice VectorNeuronState.
*
* \param N_neurons cell number inside the VectorNeuronState.
*/
virtual void InitializeStates(int N_neurons, int OpenMPQueueIndex)=0;
/*!
* \brief It gets the time driven step.
*
* It gets the time driven step.
*
* \return The time driven step.
*/
double GetTimeDrivenStep_GPU();
/*!
* \brief It initialice a neuron model in GPU.
*
* It initialice a neuron model in GPU.
*
* \param N_neurons cell number inside the VectorNeuronState.
*/
virtual void InitializeClassGPU2(int N_neurons)=0;
/*!
* \brief It delete a neuron model in GPU.
*
* It delete a neuron model in GPU.
*/
virtual void DeleteClassGPU2()=0;
/*!
* \brief It create a object of type VectorNeuronState_GPU2 in GPU.
*
* It create a object of type VectorNeuronState_GPU2 in GPU.
*/
virtual void InitializeVectorNeuronState_GPU2()=0;
/*!
* \brief It Checks if the neuron model has this connection type.
*
* It Checks if the neuron model has this connection type.
*
* \param Type input connection type.
*
* \return A a valid connection type for this neuron model.
*/
virtual int CheckSynapseTypeNumber(int Type)=0;
};
#endif /* TIMEDRIVENNEURONMODEL_GPU_H_ */