/***************************************************************************
* RK4_GPU.cu *
* ------------------- *
* copyright : (C) 2013 by Francisco Naveros *
* email : fnaveros@atc.ugr.es *
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 3 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#include "../../include/integration_method/RK4_GPU.h"
#include "../../include/integration_method/RK4_GPU2.h"
#include "../../include/neuron_model/TimeDrivenNeuronModel_GPU2.h"
//Library for CUDA
#include <helper_cuda.h>
RK4_GPU::RK4_GPU(int N_neuronStateVariables, int N_differentialNeuronState, int N_timeDependentNeuronState):IntegrationMethod_GPU("RK4", N_neuronStateVariables, N_differentialNeuronState, N_timeDependentNeuronState){
}
RK4_GPU::~RK4_GPU(){
cudaFree(AuxNeuronState);
cudaFree(AuxNeuronState1);
cudaFree(AuxNeuronState2);
cudaFree(AuxNeuronState3);
cudaFree(AuxNeuronState4);
}
__global__ void RK4_GPU_position(void ** vector, float * element0, float * element1, float * element2, float * element3, float * element4){
vector[0]=element0;
vector[1]=element1;
vector[2]=element2;
vector[3]=element3;
vector[4]=element4;
}
void RK4_GPU::InitializeMemoryGPU(int N_neurons, int Total_N_thread){
int size=5*sizeof(float *);
cudaMalloc((void **)&Buffer_GPU, size);
cudaMalloc((void**)&AuxNeuronState, N_NeuronStateVariables*Total_N_thread*sizeof(float));
cudaMalloc((void**)&AuxNeuronState1, N_NeuronStateVariables*Total_N_thread*sizeof(float));
cudaMalloc((void**)&AuxNeuronState2, N_NeuronStateVariables*Total_N_thread*sizeof(float));
cudaMalloc((void**)&AuxNeuronState3, N_NeuronStateVariables*Total_N_thread*sizeof(float));
cudaMalloc((void**)&AuxNeuronState4, N_NeuronStateVariables*Total_N_thread*sizeof(float));
RK4_GPU_position<<<1,1>>>(Buffer_GPU, AuxNeuronState, AuxNeuronState1, AuxNeuronState2, AuxNeuronState3, AuxNeuronState4);
}