/* Copyright (c) 2011 Paul Richmond, University of Sheffield , UK; all rights reserved unless otherwise stated. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. In addition to the regulations of the GNU General Public License, publications and communications based in parts on this program or on parts of this program are required to cite the article "Democratic population decisions result in robust policy-gradient learning: a parametric study with GPU simulations" by Paul Richmond, Lars Buesing, Michele Giugliano and Eleni Vasilaki, PLoS ONE Neuroscience, Under Review.. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* This CUDA source file provides the necessary host functions for initialising an algorithm implementing random number generation on the GPU. The algorithm is based upon that described in the article "Harvesting graphics power for MD simulations" by J.A. van Meel, A. Arnold, D. Frenkel, S. F. Portegies Zwart and R. G. Belleman, Molecular Simulation, Vol. 34, p. 259 (2007) distributed under the GNU GPL v2. */ #include <cutil_inline.h> #include "random.h" /* Host code init function */ void initCUDARand48(unsigned int max_rand, rand48seeds* h_seeds, rand48seeds* d_seeds, magic_numbers &mn) { // calculate strided iteration constants static const unsigned long long a = 0x5DEECE66DLL, c = 0xB; srand ( (unsigned int) time(NULL) ); int seed = rand(); unsigned long long A, C; A = 1LL; C = 0LL; for (unsigned int i = 0; i < max_rand; ++i) { C += A*c; A *= a; } //magic numbers mn.x = A & 0xFFFFFFLL; mn.y = (A >> 24) & 0xFFFFFFLL; mn.z = C & 0xFFFFFFLL; mn.w = (C >> 24) & 0xFFFFFFLL; //prepare MAX_RAND numbers from seed unsigned long long x = (((unsigned long long)seed) << 16) | 0x330E; for (unsigned int i=0; i<max_rand; i++) { x = a*x + c; h_seeds[i].x = x & 0xFFFFFFLL; h_seeds[i].y = (x >> 24) & 0xFFFFFFLL; } //copy seeds to device CUDA_SAFE_CALL( cudaMemcpy( d_seeds, h_seeds, max_rand*sizeof(rand48seeds), cudaMemcpyHostToDevice)); }