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<uri>file://media/materials/scripts/gazebo.material</uri> <name>Gazebo/RedGlow</name> </script> </material> </visual> <pose frame="">0 0 0 0 -0 0</pose> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>0</gravity> <enable_wind>0</enable_wind> </link> <pose frame="">10 0 1 0 0 -1.5708</pose> <pose frame="">4.573 3.5 1 0 0 -1.5708</pose> <pose frame="">10 1 3 0 0 -1.5708</pose> <pose frame="">4.57259 -0.005999 0.019561 0 -0 0</pose> <enable_wind>0</enable_wind> </model> <model name="wood_wall_0"> <pose frame="">-0.02055 3.16685 0.014666 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> <scale>1 1 1</scale> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_1"> <pose frame="">-2.02055 3.16685 0.014666 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> <scale>1 1 1</scale> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_2"> <pose frame="">1.97945 3.16685 0.014666 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> <scale>1 1 1</scale> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_3"> <pose frame="">3.97945 3.16685 0.014666 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> <scale>1 1 1</scale> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_4"> <pose frame="">5.97945 3.16685 0.014666 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> <scale>1 1 1</scale> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_5"> <pose frame="">7.97945 3.16685 0.014666 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> 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<self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_8"> <pose frame="">10.1272 1.78224 0.014665 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> <scale>1 1 1</scale> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_9"> <pose frame="">10.4515 -1.92733 -0.045882 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> <scale>1 1 1</scale> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_10"> <pose frame="">10.4515 0.022079 -0.045882 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> <scale>1 1 1</scale> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_11"> <pose frame="">9.74012 -5.05993 0.014665 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> 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<uri>model://woodwall/meshes/woodwall.dae</uri> <scale>1 1 1</scale> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_13"> <pose frame="">10.0395 -8.08244 0.014666 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> <scale>1 1 1</scale> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> 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</model> <model name="wood_wall_15"> <pose frame="">7.82784 -10.2187 0.014666 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> <scale>1 1 1</scale> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_16"> <pose frame="">5.828 -10.219 -0.046 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> <scale>1 1 1</scale> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_17"> <pose frame="">3.828 -10.219 -0.046 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> 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name="wood_wall_21"> <pose frame="">-4.172 -10.219 -0.046 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> <scale>1 1 1</scale> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_22"> <pose frame="">-2.97023 -0.221794 0.014665 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 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name="wood_wall_27"> <pose frame="">3.6 -2.2 0.015 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> <scale>1 1 1</scale> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_29"> <pose frame="">10.7433 -9.33636 0.014665 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> <scale>1 1 1</scale> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_30"> <pose frame="">-6.172 -10.219 -0.046 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> 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</velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_33"> <pose frame="">-7.32741 -5.48587 0.014665 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> <scale>1 1 1</scale> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_34"> <pose frame="">-7.34767 -3.60666 0.014665 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> <scale>1 1 1</scale> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_35"> <pose frame="">-7.44176 -1.5818 0.014665 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> <scale>1 1 1</scale> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_36"> <pose frame="">-7.16352 0.039685 0.014665 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> 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name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> <scale>1 1 1</scale> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="virtual_screen_1"> <pose frame="">-6.9599 -6.17354 0.019561 0 -0 0</pose> <static>1</static> <link name="vr_screen::body"> <collision name="frame"> <pose frame="">0 0.13 0.7 0 -0 0</pose> <geometry> <box> <size>2 0.18 1.4</size> </box> </geometry> 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frame="">-2.75293 4.73116 0.015 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> <scale>1 1 1</scale> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_43"> <pose frame="">-3.35564 6.08806 0.014665 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> 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</friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> <scale>1 1 1</scale> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="wood_wall_45"> <pose frame="">-2.95475 9.61516 0.012986 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> <scale>1 1 1</scale> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <model name="virtual_screen_3"> <pose frame="">-5.02821 10.1886 0.019561 0 -0 0</pose> <static>1</static> <link name="vr_screen::body"> <collision name="frame"> <pose frame="">0 0.13 0.7 0 -0 0</pose> <geometry> <box> <size>2 0.18 1.4</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> <laser_retro>0</laser_retro> </collision> <visual name="screen"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://vr_screen/meshes/screen.dae</uri> <scale>1 1 1</scale> </mesh> </geometry> <material> <script> <name>__default__</name> <uri>__default__</uri> </script> </material> </visual> <visual name="screen_glass"> <cast_shadows>0</cast_shadows> <pose frame="">0 0.02 0.75 0 -0 0</pose> <geometry> <box> <size>1.96 0.015 1.1</size> </box> </geometry> <material> <script> <uri>file://media/materials/scripts/gazebo.material</uri> <name>Gazebo/GreenGlow</name> </script> </material> </visual> <pose frame="">0 0 0 0 -0 0</pose> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>0</gravity> <enable_wind>0</enable_wind> </link> </model> <wind/> <model name="wood_wall_28"> <pose frame="">-5.92449 -8.78541 0.013 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> <audio> <device>default</device> </audio> <model name="wood_wall_28_0"> <pose frame="">-9.04081 -10.2307 -0.046 0 -0 0</pose> <static>1</static> <link name="woodwall::body"> <collision name="woodwall-coll"> <pose frame="">0 0 1 0 -0 0</pose> <geometry> <box> <size>2 0.4 2</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name="woodwall"> <cast_shadows>1</cast_shadows> <geometry> <mesh> <uri>model://woodwall/meshes/woodwall.dae</uri> </mesh> </geometry> </visual> <velocity_decay> <linear>0</linear> <angular>0</angular> </velocity_decay> <self_collide>0</self_collide> <kinematic>0</kinematic> <gravity>1</gravity> <pose frame="">0 0 0 0 -0 0</pose> <enable_wind>0</enable_wind> </link> </model> </world> </sdf>