//////////////////////////////////////////////////////////////////////////////////////
// BallTree.h -- class definition for a BallTree (actually KD-tree) object
//
// A few functions are defined only for MEX calls (construction & load from matlab)
// Most others can be used more generally.
//
//////////////////////////////////////////////////////////////////////////////////////
//
// Written by Alex Ihler and Mike Mandel
// Copyright (C) 2003 Alexander Ihler; distributable under GPL -- see README.txt
//
//////////////////////////////////////////////////////////////////////////////////////
#ifndef __BALL_TREE_H
#define __BALL_TREE_H
#ifdef MEX
#include "mex.h"
#endif
#include <math.h>
#include <stdint.h>
#define FALSE 0
#define TRUE 1
double log(double);
double exp(double);
double sqrt(double);
double pow(double , double);
double fabs(double);
#define PI 3.141592653589
class BallTree {
public:
//typedef unsigned int index; // define "index" type (long)
typedef uint32_t index; // define "index" type (long)
const static BallTree::index NO_CHILD = (index) -1; // indicates no further children
/////////////////////////////
// Constructors
/////////////////////////////
//BallTree( unsigned int d, index N, double* centers_,
// double* ranges_, double* weights_ );
#ifdef MEX
BallTree();
BallTree(const mxArray* structure); // for loading ball trees from matlab
// For creating BallTree structures in matlab:
static mxArray* createInMatlab(const mxArray* pts, const mxArray* wts);
#endif
/////////////////////////////
// Accessor Functions
/////////////////////////////
BallTree::index root() const { return 0; }
unsigned int Ndim() const { return dims; }
index Npts() const { return num_points; }
index Npts(BallTree::index i) const { return highest_leaf[i]-lowest_leaf[i]+1; }
const double* center(BallTree::index i) const { return centers+i*dims; }
const double* range(BallTree::index i) const { return ranges +i*dims; }
double weight(BallTree::index i) const { return *(weights+i); }
bool isLeaf(BallTree::index ind) const { return ind >= num_points; }
bool validIndex(BallTree::index ind) const { return ((0<=ind) && (ind < 2*num_points)); }
BallTree::index left(BallTree::index i) const { return left_child[i]; }
BallTree::index right(BallTree::index i) const { return right_child[i]; }
BallTree::index leafFirst(BallTree::index i) const { return lowest_leaf[i]; }
BallTree::index leafLast(BallTree::index i) const { return highest_leaf[i]; }
// Convert a BallTree::index to the numeric index in the original data
index getIndexOf(BallTree::index i) const { return permutation[i]; }
void movePoints(double*);
void changeWeights(const double *);
// Test two sub-trees to see which is nearer another BallTree
BallTree::index closer(BallTree::index, BallTree::index, const BallTree&,BallTree::index) const;
BallTree::index closer(BallTree::index i, BallTree::index j, const BallTree& other_tree) const
{ return closer(i,j,other_tree,other_tree.root()); };
void kNearestNeighbors(index *, double *, const double *, int, int) const;
/////////////////////////////
// Private class f'ns
/////////////////////////////
protected:
#ifdef MEX
static mxArray* matlabMakeStruct(const mxArray* pts, const mxArray* wts);
#endif
virtual void calcStats(BallTree::index); // construction recursion
unsigned int dims; // dimension of data
BallTree::index num_points; // # of points
double *centers; // ball centers, dims numbers per ball
double *ranges; // bounding box ranges, dims per ball, dist from center to one side
double *weights; // total weight in each ball
BallTree::index *left_child, *right_child; // left, right children; no parent indices
BallTree::index *lowest_leaf, *highest_leaf; // lower & upper leaf indices for each ball
BallTree::index *permutation; // point's position in the original data
BallTree::index next; // internal var for placing the non-leaf nodes
static const char *FIELD_NAMES[]; // list of matlab structure fields
static const int nfields;
// for building the ball tree
void buildBall(BallTree::index firstLeaf, BallTree::index lastLeaf, BallTree::index root);
BallTree::index most_spread_coord(BallTree::index, BallTree::index) const;
BallTree::index partition(unsigned int dim, BallTree::index low, BallTree::index high);
virtual void swap(BallTree::index, BallTree::index); // leaf-swapping function
void select(unsigned int dimension, index position,
index low, index high);
double minDist(index, const double*) const;
double maxDist(index, const double*) const;
// build the non-leaf nodes from the leaves
void buildTree();
};
#endif