#include "point.h"
template <class Type>
point<Type>::point()
{
y= 0;
}
template <class Type>
point<Type>::point(int sz)
{
x.resize(sz);
y= 0;
}
template <class Type>
point<Type>::point(point<Type>& p)
{
x= p.x;
y= p.y;
}
template <class Type>
int point<Type>::operator==(const point<Type>& b)
{
if ((x== b.x) && (y== b.y))
{
return 1;
}
else
{
return 0;
}
}
template <class Type>
simple_point<Type>::simple_point()
{
x= 0;
y= 0;
}
template <class Type>
simple_point<Type>::simple_point(simple_point<Type>& p)
{
x= p.x;
y= p.y;
}
template <class Type>
int simple_point<Type>::operator==(const simple_point<Type>& b)
{
if ((x== b.x) && (y== b.y))
{
return 1;
}
else
{
return 0;
}
}
template <class Type>
ostream& operator<<(ostream& os, const point<Type>& a)
{
os << a.x;
os << " " << a.y;
return os;
}