#pragma once
#include "nr3.h"
#include "ran.h"
#include "deviates.h"
class Random
{
public:
int count;
//std::default_random_engine generator;
//std::uniform_real_distribution<double> distribution;
Ran rand;
Normaldev_BM normaldist;
Random();
Random(int seed);
//void resetRandom(int seed);
Doub RandomUniform0_to_1();
~Random();
};