/* Minimal random number generator of Park and Miller with Bays-Durham shuffle and added safeguards. Returns a uniform random deviate between 0.0 and 1.0 (exclusive of the endpoint values).
Call with idum a negative integer to initialize; thereafter, do not alter idum between successive deviates in a sequence. RNMX should approximate the largest oating value that is less than 1.*/
#define IA 16807
#define IM 2147483647
#define AM (1.0/IM)
#define IQ 127773
#define IR 2836
#define NTAB 32
#define NDIV (1+(IM-1)/NTAB)
#define EPS 1.2e-7
#define RNMX (1.0-EPS)
float ran1(long *idum) {
int j;
long k;
static long iy=0;
static long iv[NTAB];
float temp;
if (*idum <= 0 || !iy) { // Initialize.
if (-(*idum) < 1) *idum=1; // Be sure to prevent idum = 0.
else *idum = -(*idum);
for (j=NTAB+7;j>=0;j--) { // Load the shu e table (after 8 warm-ups).
k=(*idum)/IQ;
*idum=IA*(*idum-k*IQ)-IR*k;
if (*idum < 0) *idum += IM;
if (j < NTAB) iv[j] = *idum;
}
iy=iv[0];
}
k=(*idum)/IQ; // Start here when not initializing.
*idum=IA*(*idum-k*IQ)-IR*k; // Compute idum=(IA*idum) % IM without overflows by Schrage s method.
if (*idum < 0) *idum += IM;
j=iy/NDIV; // Will be in the range 0..NTAB-1.
iy=iv[j]; // Output previously stored value and refill the shuflle table.
iv[j] = *idum;
if ((temp=AM*iy) > RNMX) return RNMX; // Because users don't expect endpoint values.
else return temp;
}