"In behavioral experiments, the hawkmoth Deilephila elpenor can learn both the color and the position of artificial flowers. ... We show how a computational model can reproduce the behavior in the experimental situation. The aim of the model is to investigate which learning and behavior selection strategies are necessary to reproduce the behavior observed in the experiment. The model is based on behavioral data and the sensitivities of the moth photoreceptors. The model consists of a number of interacting behavior systems that are triggered by specific stimuli and control specific behaviors. The ability of the moth to learn the colors of different flowers and the adaptive processes involved in the choice between stimulus-approach and place-approach strategies are reproduced very accurately by the model. The model has implications both for further studies of the ecology of the animal and for robotic systems."
Region(s) or Organism(s): Hawkmoth Deilephila elpenor
Model Concept(s): Learning
Simulation Environment: C or C++ program (web link to model)
References:
Balkenius C, Balkenius A, Kelber A. (2004). A model of selection between stimulus and place strategy in a hawkmoth Adaptive Behavior. 12(1)
Balkenius C, Balkenius A, Kelber A. (2002). Simulations of Learning and Behaviour in the Hawkmoth Deilephila elpenor Animals to Animats 7.